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Workerman network programming practice: create a high-performance instant messaging system

王林
Release: 2023-08-05 13:29:28
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Workerman Network Programming Practice: Creating a High-Performance Instant Messaging System

Introduction:
With the rapid development of the Internet, instant messaging systems have attracted more and more attention from users. Traditional instant messaging systems, such as QQ, WeChat, etc., often face performance bottlenecks when the number of users is large and messages are highly concurrent. In order to solve this problem, the open source project Workerman came into being. This article will introduce how to use Workerman to build a high-performance instant messaging system.

  1. Introduction to Workerman
    Workerman is a high-performance network communication framework developed based on PHP. Compared with traditional PHP operating modes, such as Apache, Nginx, etc., Workerman adopts a fully asynchronous and non-blocking operating mode, which greatly improves the efficiency of network communication. At the same time, Workerman supports multiple protocols, such as TCP, UDP, etc., allowing us to choose flexibly according to different needs. In addition, Workerman also has excellent support for high concurrency and can easily cope with the pressure of a large number of users.
  2. Preparation
    To start developing our instant messaging system, we first need to install Workerman. It can be installed through the following command:
composer require workerman/workerman
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After the installation is completed, we can use all the functions of Workerman.

  1. Create TCP server
    We first create a simple TCP server, listening on the specified port. When a user connects to the server, the server returns a welcome message and receives messages sent by the user. The following is a simple code example:
use WorkermanWorker;

// 创建一个Worker监听端口
$tcp_worker = new Worker("tcp://0.0.0.0:1234");

// 当客户端连接时的回调函数
$tcp_worker->onConnect = function ($connection) {
    $connection->send("Welcome to the chat room!
");
};

// 当接收到客户端消息时的回调函数
$tcp_worker->onMessage = function ($connection, $data) {
    // 处理接收到的消息
    echo "Received message: " . $data . "
";
    $connection->send("You said: " . $data . "
");
};

// 启动Worker
Worker::runAll();
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With the above code, we create a TCP Worker listening on port 1234. When a client connects to the server, the server sends a welcome message. When the client sends a message, the server returns the message unchanged. You can use tools such as Telnet to connect to the server for testing.

  1. Create WebSocket Server
    WebSocket is a full-duplex communication protocol that can establish a persistent connection between the client and the server. Workerman supports the WebSocket protocol, and we can use Workerman to create a WebSocket server. The following is a simple code example:
use WorkermanWorker;
use WorkermanProtocolsWebsocket;

// 创建一个WebSocket Worker监听端口
$websocket_worker = new Worker("websocket://0.0.0.0:1234");

// 设置协议处理类
$websocket_worker->onWebSocketConnect = function ($connection, $http_header) {
    // 处理握手请求
    Websocket::dealHandshake($connection, $http_header);
    // 发送欢迎消息
    $connection->send("Welcome to the chat room!
");
};

// 当接收到客户端消息时的回调函数
$websocket_worker->onMessage = function ($connection, $data) {
    // 处理接收到的消息
    echo "Received message: " . $data . "
";
    $connection->send("You said: " . $data . "
");
};

// 启动Worker
Worker::runAll();
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With the above code, we create a WebSocket Worker listening on port 1234. When a client connects to the server, the server sends a welcome message. When the client sends a message, the server returns the message unchanged.

  1. Implement instant messaging system
    With the above foundation, we can continue to implement a more complete instant messaging system. We use the WebSocket protocol for development here.

First, create a WebSocket server listening on the specified port. When a user connects to the server, the server will add the connection to the user list and broadcast the message that the user has entered the chat room; when the user sends a message, the server will broadcast the message to all online users; when the user disconnects, the server Removes them from the user list and broadcasts a message that the user has left the chat room.

The following is a simple code example:

use WorkermanWorker;
use WorkermanProtocolsWebsocket;

// 创建一个WebSocket Worker监听端口
$websocket_worker = new Worker("websocket://0.0.0.0:1234");

// 设置协议处理类
$websocket_worker->onWebSocketConnect = function ($connection, $http_header) {
    // 处理握手请求
    Websocket::dealHandshake($connection, $http_header);

    // 将连接添加到用户列表中
    global $user_list;
    $user_list[$connection->id] = $connection;

    // 广播用户进入聊天室的消息
    broadcastMessage("User #$connection->id entered the chat room.
");
};

// 当接收到客户端消息时的回调函数
$websocket_worker->onMessage = function ($connection, $data) {
    // 处理接收到的消息
    broadcastMessage("User #$connection->id: $data");
};

// 当用户断开连接时的回调函数
$websocket_worker->onClose = function ($connection) {
    // 将连接从用户列表中移除
    global $user_list;
    unset($user_list[$connection->id]);

    // 广播用户离开聊天室的消息
    broadcastMessage("User #$connection->id left the chat room.");
};

// 启动Worker
Worker::runAll();

// 广播消息给所有在线用户
function broadcastMessage($message)
{
    global $user_list;
    foreach ($user_list as $connection) {
        $connection->send($message);
    }
}
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Through the above code, we have implemented a simple instant messaging system. Whenever a new user enters the chat room, sends a message, or leaves the chat room, the server broadcasts the corresponding message to all online users.

Conclusion:
In this article, we use the Workerman framework and demonstrate how to build a high-performance instant messaging system through simple sample code. With Workerman's asynchronous non-blocking operation mode and support for high concurrency, we can easily cope with the pressure of a large number of users. I hope that through the introduction of this article, readers can have a deeper understanding of Workerman and be able to apply it in actual projects.

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