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Use Swoole to build a high-performance game ranking service

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Release: 2023-08-10 21:58:45
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Use Swoole to build a high-performance game ranking service

Use Swoole to build a high-performance game ranking service

With the rapid development of the game industry, game rankings have become one of the important ways for competition and communication between players. One, playing an increasingly important role. In order to meet the needs of a large number of concurrent requests and real-time data updates, it becomes crucial to build a high-performance game ranking service. Here, we will use Swoole to build a WebSocket-based game ranking service to achieve high concurrency and real-time performance.

Swoole is an open source high-performance network communication framework that uses an asynchronous non-blocking IO model to easily implement high-concurrency network applications. Below, we will introduce in detail how to use Swoole to build a game ranking service.

First, we need to install the Swoole extension on the server. The Swoole extension can be installed through the following command:

pecl install swoole
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After the installation is completed, we can build the game ranking service through the following code example:

<?php
// 创建WebSocket服务器
$server = new SwooleWebSocketServer('0.0.0.0', 9501);

// 监听WebSocket连接建立事件
$server->on('open', function (SwooleWebSocketServer $server, $request) {
    echo "New connection established: {$request->fd}
";
});

// 监听WebSocket消息事件
$server->on('message', function (SwooleWebSocketServer $server, $frame) {
    // 处理排行榜相关逻辑
    // ...

    // 向客户端发送消息
    $server->push($frame->fd, 'Hello, world!');
});

// 监听WebSocket连接关闭事件
$server->on('close', function ($ser, $fd) {
    echo "Connection closed: {$fd}
";
});

// 启动服务器
$server->start();
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In the above code, we create a WebSocket server and defines three events: connection establishment event, message event and connection closing event. In the connection establishment event, we can perform some necessary initialization or verification operations. In the message event, we can process the messages sent by the client, perform ranking-related logic processing, and send messages to the client. In the connection closing event, we can perform some resource cleanup operations.

Next, we need the front-end page to communicate with the back-end WebSocket server. The following is a simple HTML page example:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title>Game Leaderboard</title>
    <script>
        // 创建WebSocket对象,连接到服务器
        var ws = new WebSocket('ws://localhost:9501');

        // 监听WebSocket连接状态
        ws.onopen = function() {
            console.log('Connected to the server.');
        };

        // 监听从服务器接收到的消息
        ws.onmessage = function(event) {
            console.log('Message from server: ' + event.data);
        };

        // 监听WebSocket连接关闭状态
        ws.onclose = function() {
            console.log('Disconnected from the server.');
        };
    </script>
</head>
<body>
    <h1>Game Leaderboard</h1>
</body>
</html>
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With the above code, open the page in the browser, you can establish a connection with the back-end WebSocket server and listen for messages from the server.

At this point, we have completed a high-performance game ranking service based on Swoole. By using Swoole's asynchronous non-blocking IO model and WebSocket, we can easily implement high concurrency and real-time game ranking services. Hope this article is helpful to you.

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