Audiences who are familiar with "Westworld" know that this show is set in a huge high-tech adult theme park in the future world. Robots have behavioral capabilities similar to humans and can remember what they see and hear. , repeating the core storyline. Every day, these robots will be reset and returned to their initial state
After the release of the Stanford paper "Generative Agents: Interactive Simulacra of Human Behavior", this scenario is no longer limited to film and television dramas , AI has successfully reproduced this scene
Overview of Smallville’s “virtual town”
Researchers successfully created a virtual town called Smallville, which contains 25 AI agents. They live in the town, have jobs, exchange gossip, participate in social activities, and make friends Make new friends and even host a Valentine’s Day party. Each town resident has a unique personality and background story
In order to increase the realism of the "town residents", the town of Smallville provides multiple public scenes, such as cafes, Bars, parks, schools, dormitories, houses and shops. In Smallville, residents can freely move between these locations, interact with other residents, and even greet each other
"Town residents" can Scenes of casual entry and exit
How do the residents of the town behave similarly to humans? For example, when they see breakfast on fire, they will take the initiative to go over and turn off the stove; when they find someone in the bathroom, they will wait outside; when they meet someone they want to talk to, they will stop and chat...
Unfortunately, this research was not made public at the time, and more information could only be obtained through published papers. However, now as time has passed, the researchers have made the research open source. This news was also confirmed by Joon Sung Park, a Stanford doctoral student and one of the authors of the paper.
With the open source of the project, it is expected to have a wide impact on the game industry and meet the expectations of netizens. Future computer games may present a virtual city where each resident has an independent life, job, and hobbies, allowing players to interact with them realistically
"I believe this research marks the beginning of AGI. Although we still have a lot of work to do, this is the right path. Finally, open source is here!"
Netizens also hope to apply this research to the video game "The Sims"
However , some people expressed concerns about this. We all know that building AI agents requires relying on large models, but we must consider a problem: LLM is being gradually "tamed" by humans, so it cannot fully reflect humans' real emotions and behaviors, and can only show behaviors that humans think are good. , and behaviors like anger, crime, inequality, jealousy, violence, etc. will be weakened to a large extent. Therefore, it is difficult for AI agents to completely replicate human real life
In any case, people are still full of open source concerns about Smallville Passion
In addition to Stanford’s open-source Smallville “virtual town”, we would also like to list some other AI agents
The startup Fable uses AI agents to create a virtual town that is completely powered by AI. Completed the screenwriting, animation, directing, editing and other production processes, and successfully shot an episode of "South Park"
NVIDIA AI Agent Voyager Connect to GPT-4 and you can play Minecraft without human intervention.
Ghost in the Minecraft (GITM), a generalist AI agent jointly developed by SenseTime, Tsinghua University and other institutions, has demonstrated its performance in Minecraft Surpassing the outstanding performance of all previous agents and significantly reducing training costs
Since there are more studies, we cannot list them all. With the open source of Stanford Virtual Town, we believe that more companies and institutions will join the ranks
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