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Multithreading optimization techniques in C++

Aug 22, 2023 pm 12:53 PM
Multithreading c++ Optimization tips

Multithreading optimization techniques in C++

With the development of computer technology and the improvement of hardware performance, multi-threading technology has become an essential skill for modern programming. C is a classic programming language that also provides many powerful multi-threading technologies. This article will introduce some multi-threading optimization techniques in C to help readers better apply multi-threading technology.

1. Use std::thread

C 11 introduced std::thread, integrating multi-threading technology directly into the standard library. Creating a new thread using std::thread is very simple, just pass a function pointer. For example:

#include <thread>
#include <iostream>

void hello()
{
    std::cout << "Hello World!";
}

int main()
{
    std::thread t(hello);
    t.join();
    return 0;
}
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The above code creates a new thread t, executes the hello function, and waits for thread t to complete. Note that thread creation and destruction requires a certain amount of overhead, so std::thread needs to be used rationally.

2. Use std::async

std::async is another convenient multi-threading technology, which can execute a function asynchronously and return a std::future object. Use std::async to more conveniently manage the execution of asynchronous tasks and obtain results. For example:

#include <future>
#include <iostream>

int add(int a, int b)
{
    return a + b;
}

int main()
{
    auto async_result = std::async(add, 1, 2);
    std::cout << async_result.get();
    return 0;
}
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The above code calls the add function to calculate 1 2 asynchronously, and uses the std::future object to manage the acquisition of the calculation results. It should be noted that std::async uses the std::launch::async strategy by default and will execute functions in a new thread. If you wish to use the std::launch::deferred strategy, you need to specify it manually. However, using the std::launch::deferred strategy will cause the function to be executed only when std::future::get() is called, so the choice needs to be made on a case-by-case basis.

3. Use std::condition_variable

In multi-threaded programming, communication and synchronization need to be carried out between threads, and std::condition_variable can achieve this purpose very well. Using std::condition_variable allows one thread to wait for a certain condition of another thread to be true, thereby achieving synchronization between threads. For example:

#include <condition_variable>
#include <mutex>
#include <thread>
#include <iostream>

std::mutex mutex;
std::condition_variable cv;
bool ready = false;

void producer()
{
    std::unique_lock<std::mutex> lock(mutex);
    // wait for the condition to become true
    cv.wait(lock, [] { return ready; });
    std::cout << "Producer done." << std::endl;
}

void consumer()
{
    std::this_thread::sleep_for(std::chrono::seconds(1));
    ready = true;
    std::cout << "Consumer done." << std::endl;
    cv.notify_one();
}

int main()
{
    std::thread t1(producer);
    std::thread t2(consumer);
    t1.join();
    t2.join();
    return 0;
}
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The above code creates two threads t1 and t2, where t1 is waiting until a condition variable ready becomes true, and t2 sets the condition variable to after waiting for 1 second. true, and notify t1. It should be noted that std::condition_variable must be used in conjunction with std::mutex to prevent multiple threads from accessing condition variables at the same time.

4. Use the thread pool

In the case of a large number of short-term tasks that need to be created and run, the thread pool is often used to improve the performance of the program. The thread pool maintains a certain number of threads and manages the allocation and execution of tasks. Using a thread pool can avoid the additional overhead of frequently creating and destroying threads, while taking full advantage of multi-core CPUs. For example:

#include <iostream>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <vector>
#include <queue>
#include <functional>

class ThreadPool
{
public:
    ThreadPool(std::size_t numThreads = std::thread::hardware_concurrency())
    {
        for (std::size_t i = 0; i < numThreads; ++i)
        {
            pool.emplace_back([this] {
                while (!stop)
                {
                    std::function<void()> task;
                    {
                        std::unique_lock<std::mutex> lock{ mutex };
                        condition.wait(lock, [this] { return stop || !tasks.empty(); });
                        if (stop && tasks.empty()) return;
                        task = std::move(tasks.front());
                        tasks.pop();
                    }
                    task();
                }
            });
        }
    }

    ~ThreadPool()
    {
        {
            std::unique_lock<std::mutex> lock{ mutex };
            stop = true;
        }
        condition.notify_all();
        for (auto& worker : pool)
        {
            worker.join();
        }
    }

    template <typename F, typename... Args>
    auto enqueue(F&& f, Args&&... args)
        -> std::future<typename std::result_of<F(Args...)>::type>
    {
        using return_type = typename std::result_of<F(Args...)>::type;
        auto task = std::make_shared<std::packaged_task<return_type()>>(
            std::bind(std::forward<F>(f), std::forward<Args>(args)...));
        std::future<return_type> future = task->get_future();
        {
            std::unique_lock<std::mutex> lock{ mutex };
            if (stop) throw std::runtime_error("enqueue on stopped ThreadPool");
            tasks.emplace([task](){ (*task)(); });
        }
        condition.notify_one();
        return future;
    }

private:
    std::vector<std::thread> pool;
    std::queue<std::function<void()>> tasks;
    std::mutex mutex;
    std::condition_variable condition;
    bool stop = false;
};

void hello()
{
    std::cout << "Hello World!" << std::endl;
}

int add(int a, int b)
{
    return a + b;
}

int main()
{
    {
        ThreadPool pool;
        auto f1 = pool.enqueue(hello);
        auto f2 = pool.enqueue(add, 1, 2);
        std::cout << f2.get() << std::endl;
    }
    return 0;
}
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The above code defines a ThreadPool class, which contains multiple threads and a task queue. The thread pool continues to take tasks from the task queue and execute them until the queue is empty or the thread pool stops. Use the ThreadPool::enqueue method to add the task to the task queue and return a std::future object to manage the results of task execution.

In general, C provides a variety of multi-threading technologies to help developers take advantage of the performance of multi-core CPUs and manage threads and tasks more flexibly. Developers should use these techniques appropriately to optimize program performance.

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