Translation slides an object to a fixed distance in a given direction. We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized as any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties such as angle, opacity, etc.
To find the translation matrix, we use the _calcTranslateMatrix() method. This method returns an array [1, 0, 0, 1, A, B] with the given values; where A is the X coordinate and B is the Y coordinate.
_calcTranslateMatrix(): Array
Let's look at a code example on how to find the translation matrix of a polygon using the _calcTranslateMatrix method.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Using the _calcTranslateMatrix method</h2> <p> You can open console from dev tools and see that the logged output contains the translation matrix of the polygon instance </p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a polygon object var polygon = new fabric.Polygon( [ { x: -20, y: -35 }, { x: 20, y: -35 }, { x: 40, y: 0 }, { x: 20, y: 35 }, { x: -20, y: 35 }, { x: -40, y: 0 }, ], { top: 60, left: 140, fill: "red", } ); // Adding it to the canvas canvas.add(polygon); // Using _calcTranslateMatrix method console.log( "The translation matrix of the polygon instance is: ", polygon._calcTranslateMatrix() ); </script> </body> </html>
Let's look at a code example to understand how the values of the returned array are affected when we apply a transformation to a polygon object. In this case, we used the scale method, which scales the object uniformly in the x and y directions. Scaling transforms the matrix values as shown below.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Using the _calcTranslateMatrix method along with scale method</h2> <p> You can open console from dev tools and see that the logged output contains the translation matrix of the polygon instance </p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a polygon object var polygon = new fabric.Polygon( [ { x: -20, y: -35 }, { x: 20, y: -35 }, { x: 40, y: 0 }, { x: 20, y: 35 }, { x: -20, y: 35 }, { x: -40, y: 0 }, ], { top: 60, left: 140, fill: "red", } ); // Adding it to the canvas canvas.add(polygon); // Using scale method polygon.scale(2); // Using _calcTranslateMatrix method console.log( "The translation matrix of the polygon instance is: ", polygon._calcTranslateMatrix() ); </script> </body> </html>
In this tutorial, we use two simple examples to demonstrate how to find the translation matrix of a Polygon object using FabricJS.
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