PHP develops broadcast notification and message subscription of real-time chat system

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Release: 2023-08-27 10:44:01
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PHP develops broadcast notification and message subscription of real-time chat system

PHP develops broadcast notifications and message subscriptions for real-time chat systems

In modern social networks and instant messaging applications, real-time chat systems are undoubtedly a very important function. Users can communicate with other users in real time through this system, send messages, receive messages, and perform corresponding broadcast notifications and message subscriptions. This article will introduce how to use PHP to develop the broadcast notification and message subscription functions of the real-time chat system, and provide corresponding code examples.

First of all, we need to consider a feasible implementation method to ensure real-time communication effects. A common implementation method is to use the WebSocket protocol, which provides a persistent connection channel, which allows the server to actively push messages to the client, and the client can also send messages to the server. Based on the WebSocket protocol, we can use PHP to develop a real-time chat system.

Next, let’s learn how to use PHP to implement the broadcast notification function. Broadcast notification refers to the function of the server broadcasting or pushing messages to all clients. In PHP, we can use the Ratchet library to operate the WebSocket protocol. Ratchet is a PHP-implemented WebSocket library that can easily interact with WebSocket servers.

First, we need to install the Ratchet library, which can be installed using composer, using the following command:

composer require cboden/ratchet
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Then, we can write a PHP script to implement the WebSocket server and handle the broadcast notification function. The code example is as follows:

require 'vendor/autoload.php';

use RatchetMessageComponentInterface;
use RatchetConnectionInterface;
use RatchetServerIoServer;
use RatchetHttpHttpServer;
use RatchetWebSocketWsServer;

class Chat implements MessageComponentInterface
{
    protected $clients;
    
    public function __construct()
    {
        $this->clients = new SplObjectStorage();
    }
    
    public function onOpen(ConnectionInterface $conn)
    {
        $this->clients->attach($conn);
        echo "New client connected: " . $conn->resourceId . PHP_EOL;
    }
    
    public function onMessage(ConnectionInterface $from, $msg)
    {
        foreach ($this->clients as $client) {
            $client->send($msg);
        }
    }
    
    public function onClose(ConnectionInterface $conn)
    {
        $this->clients->detach($conn);
        echo "Client disconnected: " . $conn->resourceId . PHP_EOL;
    }
    
    public function onError(ConnectionInterface $conn, Exception $e)
    {
        echo "An error has occurred: " . $e->getMessage() . PHP_EOL;
        $conn->close();
    }
}

$server = IoServer::factory(
    new HttpServer(
        new WsServer(
            new Chat()
        )
    ),
    8080
);

$server->run();
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The above code creates a Chat class, implements the MessageComponentInterface interface, and rewrites related methods. The onOpen method is called when the client connects, the onMessage method is called when a client message is received, the onClose method is called when the client disconnects, and the onError method is called when an error occurs.

In the onMessage method, we implement the broadcast notification function by traversing all clients and sending the received message to each client.

By running the above code, we create a WebSocket server that can listen to port 8080 and wait for connections. When a new client connects, the server will output corresponding information, and when a client disconnects, it will also output corresponding information.

Next, let’s take a look at how to use PHP to implement the message subscription function. Message subscription refers to the client subscribing to a specific channel or topic. When there are new messages in the channel, the client can receive the messages in real time. In order to implement the message subscription function, we can use Redis as a message queue to save and push messages.

First, we need to install and configure Redis. You can refer to the official Redis documentation for installation and configuration.

Then, we need to use the Redis connection library to implement the message subscription function. You can use the Predis library, which is a popular PHP Redis class library. Use the following command to install the Predis library:

composer require predis/predis
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We still need a WebSocket server to listen for client connections and handle the message subscription function. The code example is as follows:

require 'vendor/autoload.php';

use RatchetMessageComponentInterface;
use RatchetConnectionInterface;
use RatchetServerIoServer;
use RatchetHttpHttpServer;
use RatchetWebSocketWsServer;
use PredisClient;

class Chat implements MessageComponentInterface
{
    protected $clients;
    protected $redis;
    
    public function __construct()
    {
        $this->clients = new SplObjectStorage();
        $this->redis = new Client();
    }
    
    public function onOpen(ConnectionInterface $conn)
    {
        $this->clients->attach($conn);
        echo "New client connected: " . $conn->resourceId . PHP_EOL;
    }
    
    public function onMessage(ConnectionInterface $from, $msg)
    {
        $this->redis->publish('chat', $msg);
    }
    
    public function onClose(ConnectionInterface $conn)
    {
        $this->clients->detach($conn);
        echo "Client disconnected: " . $conn->resourceId . PHP_EOL;
    }
    
    public function onError(ConnectionInterface $conn, Exception $e)
    {
        echo "An error has occurred: " . $e->getMessage() . PHP_EOL;
        $conn->close();
    }
}

$server = IoServer::factory(
    new HttpServer(
        new WsServer(
            new Chat()
        )
    ),
    8080
);

$server->run();
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The above code is similar to the code for broadcast notification. The only difference is that in the onMessage method, we use the publish method of the Predis library to push the received message to the 'chat' channel of Redis. . In this way, we implement the message subscription function.

Next, we need a client to receive pushed messages. You can use JavaScript to write a simple client page. The code example is as follows:

<!DOCTYPE html>
<html>
<head>
    <title>Chat Client</title>
    <script src="https://code.jquery.com/jquery-3.5.1.min.js"></script>
    <script>
        var ws = new WebSocket("ws://localhost:8080");

        ws.onmessage = function(event) {
            var message = event.data;
            $("#messages").append("<p>" + message + "</p>");
        };
    </script>
</head>
<body>
    <div id="messages"></div>
</body>
</html>
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The above code creates a WebSocket object, connects to our WebSocket server, and displays the message on the page when the message is received. .

By running the above code, we have implemented a simple real-time chat system with broadcast notification and message subscription functions. The server can push messages to all connected clients in real time, and the clients can receive the messages in real time.

To sum up, this article introduces how to use PHP to develop the broadcast notification and message subscription functions of the real-time chat system. By using the Ratchet library to implement the WebSocket server, we can conveniently handle broadcast notification and message subscription functions. At the same time, by using Redis as a message queue, we can save and push messages. This method can be widely used in social networks, instant messaging and other systems to provide users with a better real-time communication experience.

The above is the detailed content of PHP develops broadcast notification and message subscription of real-time chat system. For more information, please follow other related articles on the PHP Chinese website!

source:php.cn
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