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How to build an online video conferencing system using WebMan technology

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Release: 2023-08-27 12:36:23
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How to build an online video conferencing system using WebMan technology

How to use WebRTC technology to build an online video conferencing system

With the development of modern technology, more and more people choose to conduct video conferencing on the Internet, whether it is Business meetings, education and teaching, or telemedicine can all be realized through online video conferencing systems. When building such a system, we can make use of WebRTC (Web Real-time Communication) technology, which is a Web-based instant messaging technology that can achieve real-time communication of audio, video, and data between browsers.

This article will introduce how to use WebRTC technology to build a simple online video conferencing system. The following are the specific steps:

  1. Make sure that the browser you are using supports WebRTC technology. Currently, most All major browsers already support WebRTC.
  2. Build a basic web server. We can use Node.js to build a simple server. Create a file called server.js and enter the following code:
const express = require('express');
const app = express();

app.use(express.static('public'));

const server = app.listen(3000, function() {
  console.log('Server running on port 3000');
});
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  1. Create a folder called public under the server folder and create a index.html file. Enter the following code in the index.html file:
<!DOCTYPE html>
<html>
<head>
  <title>WebRTC Video Conference</title>
  <script src="https://webrtc.github.io/adapter/adapter-latest.js"></script>
</head>
<body>
  <h1>WebRTC Video Conference</h1>
  <video id="localVideo" autoplay></video>
  <video id="remoteVideo" autoplay></video>
  <script src="script.js"></script>
</body>
</html>
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  1. Create a file named script.js in the public folder and enter the following code in the file:
const localVideo = document.getElementById('localVideo');
const remoteVideo = document.getElementById('remoteVideo');

navigator.mediaDevices.getUserMedia({ video: true, audio: true })
  .then(function(stream) {
    localVideo.srcObject = stream;
  })
  .catch(function(error) {
    console.error('Error accessing media devices:', error);
  });

const configuration = {
  iceServers: [
    { urls: 'stun:stun.l.google.com:19302' },
    { urls: 'stun:stun1.l.google.com:19302' },
  ],
};

const peerConnection = new RTCPeerConnection(configuration);

peerConnection.addEventListener('track', function(event) {
  remoteVideo.srcObject = event.streams[0];
});

peerConnection.addEventListener('icecandidate', function(event) {
  if (event.candidate) {
    sendToServer({ type: 'icecandidate', candidate: event.candidate });
  }
});

function sendToServer(message) {
  // Send the message to the server using WebSocket or AJAX
}

function receiveFromServer(message) {
  // Receive the message from the server using WebSocket or AJAX
}

receiveFromServer({ type: 'offer', offer: /* Offer SDP */ });

function setRemoteDescription(message) {
  peerConnection.setRemoteDescription(new RTCSessionDescription(message.offer))
    .then(function() {
      return peerConnection.createAnswer();
    })
    .then(function(answer) {
      return peerConnection.setLocalDescription(answer);
    })
    .then(function() {
      sendToServer({ type: 'answer', answer: peerConnection.localDescription });
    })
    .catch(function(error) {
      console.error('Error setting remote description:', error);
    });
}

function addIceCandidate(message) {
  peerConnection.addIceCandidate(new RTCIceCandidate(message.candidate))
    .catch(function(error) {
      console.error('Error adding ICE candidate:', error);
    });
}
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  1. In the script.js file, we use the getUserMedia method to obtain the local media stream (including video and audio), and then display it in the localVideo element in the page superior.
  2. We also need to initialize and set up PeerConnection. Among them, configuration is a configuration object containing the STUN server address. peerConnection.addEventListener('track', ...)and peerConnection.addEventListener('icecandidate', ...) are event listeners used to receive remote media streams and ICE candidate events.
  3. In the sendToServer and receiveFromServer functions, we can use WebSocket or AJAX to communicate with the server in real time.
  4. Finally, we need to create a session descriptor based on the offer SDP sent by the server and set it as the remote descriptor, and then create an answer SDP based on the remote descriptor and set it as the local descriptor. character and send it to the server through the sendToServer function. Of course, operations related to ICE candidates also need to be processed here.

Through the above steps, we have successfully built a simple online video conferencing system using WebRTC technology. When a user opens a web page, the media streams from the local camera and microphone are automatically obtained and displayed on the page. At the same time, it also has the capability of real-time communication, can perform remote video presentation, and realize two-way video conferencing functions.

It should be noted that the sample code here is only a basic framework, and further functions and optimizations are needed in actual applications. At the same time, in order to achieve better user experience and security, the system's interface, user authentication, server-side code, etc. need to be further developed and optimized.

I hope this article has provided some help for you to understand how to use WebRTC technology to build an online video conferencing system. I hope you can further research and apply this technology to create a more complete and powerful online video conferencing system.

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