When we draw anything on the Canvas, it does not retain the memory of anything drawn. When drawing, we need to keep track of all the necessary information ourselves while drawing. Therefore, getting values from HTML5 canvas to JavaScript is not feasible as it does not retain memory. It draws like this -
<canvas id = "myCanvas" height = "300" width = "500" style = "border:2px solid #808080;"></canvas>
After adding functionality to the button and clicking it, you won't be able to get what you want −
<div> <input type = "button" value = "Submit" onclick = "submit()"> </div>
You won't be able to get the values from the canvas because The canvas is just a bitmap.
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