A class should have only one reason to change.
Definition - In this case, responsibility is considered as a reason for the change.
This principle states that if we have two reasons to change a class, we must split the functionality into two classes. Each class handles only one responsibility, and if we need to make a change in the future, we will make it in the class that handles it. When we need to make changes to a class that has more responsibilities, that change may affect other functionality related to other responsibilities of that class.
Single Responsibility Principle before Code
using System; using System.Net.Mail; namespace SolidPrinciples.Single.Responsibility.Principle.Before { class Program{ public static void SendInvite(string email,string firstName,string lastname){ if(String.IsNullOrWhiteSpace(firstName)|| String.IsNullOrWhiteSpace(lastname)){ throw new Exception("Name is not valid"); } if (!email.Contains("@") || !email.Contains(".")){ throw new Exception("Email is not Valid!"); } SmtpClient client = new SmtpClient(); client.Send(new MailMessage("Test@gmail.com", email) { Subject="Please Join the Party!"}) } } }
Write code following the Single Responsibility Principle
using System; using System.Net.Mail; namespace SolidPrinciples.Single.Responsibility.Principle.After{ internal class Program{ public static void SendInvite(string email, string firstName, string lastname){ UserNameService.Validate(firstName, lastname); EmailService.validate(email); SmtpClient client = new SmtpClient(); client.Send(new MailMessage("Test@gmail.com", email) { Subject = "Please Join the Party!" }); } } public static class UserNameService{ public static void Validate(string firstname, string lastName){ if (string.IsNullOrWhiteSpace(firstname) || string.IsNullOrWhiteSpace(lastName)){ throw new Exception("Name is not valid"); } } } public static class EmailService{ public static void validate(string email){ if (!email.Contains("@") || !email.Contains(".")){ throw new Exception("Email is not Valid!"); } } } }
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