


Unity's new policy has caused shock in the gaming industry, and updates will be released soon
According to news on September 18, Unity responded to its latest charging policy after facing widespread concern and discussion from the community and game developers. The company said it is deeply sorry for the confusion and anxiety caused by the charging policy announced on Tuesday. They are actively listening to the voices of all parties, having in-depth conversations with team members, communities, customers and partners, and are committed to improving the policy Revise. Unity plans to share an update in the coming days to address community concerns.
According to previous reports, Unity announced in its "Unity Charging Model and Supporting Service Update" that starting from January 1, 2024, a new Unity Runtime fee will be introduced, based on the number of game installations. The minimum price per download is $0.005 and the maximum price is $0.20. In addition, Unity also plans to add tools and services such as cloud storage, Unity DevOps tools, and local running AI models for free on the basis of existing subscription plans in November this year
According to the editor's understanding, Unity clearly stated that games that need to pay running fees must meet two conditions at the same time: the game's revenue in the past 12 months has exceeded the minimum revenue threshold, and the number of installations in the game's life cycle has also exceeded Minimum requirements. According to the charging threshold, only games that reach a certain revenue level and number of installations need to pay running fees
After facing criticism from major game developers, Unity clarified some policy details. For example, the download of a game trial demo will not count towards the running fee unless the demo is included as part of the full game download. In addition, Unity also stated that games provided for charity or incorporated into charity will be exempted from fees, while games like Xbox Games in subscription services such as Game Pass do not charge game developers, but service providers.
Unity’s response shows that they are actively seeking to balance profitability with the needs of the community and developers to ensure that their products remain attractive as they continue to evolve. However, the specific policy modifications have not yet been made clear, and we will wait for Unity officials to release more details to understand how they will adjust the policy to meet the needs of all parties. If you are a Unity user or developer, we recommend that you continue to pay attention to the latest developments and actively participate in relevant discussions to ensure that your rights and interests are fully considered
The above is the detailed content of Unity's new policy has caused shock in the gaming industry, and updates will be released soon. For more information, please follow other related articles on the PHP Chinese website!

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