In-depth analysis of the internal mechanism and operating principles of Golang Facade mode
Introduction:
In software development, a series of complex subsystems are often used. Each subsystem has its own interface and implementation. Sometimes, we want to provide a simple interface to the outside world to access these subsystems without requiring the client to interact directly with the subsystem. At this time, you can use the Facade mode to hide the complexity of the subsystem through a unified interface and provide a simplified calling method for the client.
1. Definition and structure of Facade pattern
Facade pattern is a structural design pattern that provides a unified interface for accessing a series of related interfaces. The Facade mode encapsulates a complex set of subsystem interfaces behind a high-level interface and provides a simplified operation method for the client.
In Golang, the structure of the Facade mode can be composed of the following elements:
2. Internal mechanism of Facade mode
In Golang, we can use structures and methods to implement Facade mode. The following uses a specific example to demonstrate the internal mechanism of the Facade mode.
Suppose we have a shopping system. There are three subsystems in the shopping system: order system, payment system and logistics system. Each subsystem has its own interface and implementation. We hope to provide a simple interface for the client to complete the shopping process without requiring the client to interact directly with these three subsystems.
First, we define the interface and implementation of the subsystem:
// 订单系统接口 type OrderSystem interface { CreateOrder() string } // 订单系统实现 type orderSystem struct{} func (os *orderSystem) CreateOrder() string { return "订单系统:生成订单成功" } // 支付系统接口 type PaymentSystem interface { Pay() string } // 支付系统实现 type paymentSystem struct{} func (ps *paymentSystem) Pay() string { return "支付系统:支付成功" } // 物流系统接口 type LogisticsSystem interface { Ship() string } // 物流系统实现 type logisticsSystem struct{} func (ls *logisticsSystem) Ship() string { return "物流系统:商品已发货" }
Then, we define the Facade interface and implementation:
// Facade接口 type ShoppingFacade interface { Shopping() string } // Facade实现 type shoppingFacade struct { orderSystem OrderSystem paymentSystem PaymentSystem logisticsSystem LogisticsSystem } func NewShoppingFacade() *shoppingFacade { return &shoppingFacade{ orderSystem: &orderSystem{}, paymentSystem: &paymentSystem{}, logisticsSystem: &logisticsSystem{}, } } func (sf *shoppingFacade) Shopping() string { order := sf.orderSystem.CreateOrder() payment := sf.paymentSystem.Pay() shipment := sf.logisticsSystem.Ship() return order + " " + payment + " " + shipment }
Finally, we define the client code to Use Facade mode:
func main() { facade := NewShoppingFacade() result := facade.Shopping() fmt.Println(result) }
Run the above code, we can see the output result:
订单系统:生成订单成功 支付系统:支付成功 物流系统:商品已发货
3. Advantages and applicable scenarios of Facade mode
Applicable scenarios:
Summary:
The Facade pattern is a design pattern that simplifies complex systems. It provides clients with a simplified calling method by encapsulating the interfaces of a set of complex subsystems. In Golang, we can use structures and methods to implement the Facade pattern. Using the Facade pattern can improve the maintainability and scalability of the system, reduce the coupling of the system, and make the system easier to understand and maintain.
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