How to solve the problem of request connection pool and connection reuse for concurrent network requests in Go language?

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Release: 2023-10-08 18:06:22
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How to solve the problem of request connection pool and connection reuse for concurrent network requests in Go language?

How to solve the problem of request connection pool and connection reuse for concurrent network requests in Go language?

Since the Go language inherently supports concurrency, when making network requests, we often need to handle a large number of concurrent requests. In order to improve performance and reduce resource consumption, we need to use a connection pool to reuse network connections.

In the Go language, you can use sync.Pool to implement the connection pool function. It is an object pool used to store and reuse temporary objects. You can create a connection pool object, put the connection objects that need to be reused into it, and reuse these objects. When a connection is no longer needed, it can be returned to the connection pool for reuse by other requests.

The following is a simple sample code that demonstrates how to use connection pooling in Go language to solve the problem of concurrent network requests:

package main

import (
    "fmt"
    "net/http"
    "sync"
)

var pool = &sync.Pool{
    New: func() interface{} {
        return createConnection() // 创建一个新的网络连接
    },
}

func createConnection() *http.Client {
    return &http.Client{}
}

func main() {
    urls := []string{
        "https://www.example.com",
        "https://www.google.com",
        "https://www.apple.com",
    }

    var wg sync.WaitGroup
    wg.Add(len(urls))

    for _, url := range urls {
        go func(url string) {
            defer wg.Done()

            client := pool.Get().(*http.Client)
            defer pool.Put(client)

            resp, err := client.Get(url)
            if err != nil {
                fmt.Printf("Error fetching %s: %s
", url, err)
                return
            }
            defer resp.Body.Close()

            fmt.Printf("%s fetched successfully!
", url)
        }(url)
    }

    wg.Wait()
}
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In this sample code, we create a sync.PoolObjectpool, and defines the New method to create a new connection object. In the main function, we define a slice urls containing multiple URLs and use sync.WaitGroup to wait for the completion of all requests.

When using the connection pool, we use the pool.Get() method to obtain the connection object, and use the pool.Put() method after the request is processed. Place the connection back into the connection pool for reuse by other requests.

By using a connection pool, we can reuse existing connections instead of creating a new connection for each request, thereby reducing the cost of connection creation and destruction. At the same time, the connection pool can also control the number of concurrent requests to avoid excessive consumption of system resources.

It should be noted that when using a connection pool, you need to ensure that the state of the connection object is reusable, that is, the connection object is reset to its initial state before each use. In the above example, we use http.Client as the connection object, and obtain it through pool.Get() before each use, and pool.Put after use. ()Put it back. This ensures that each connection object is in its initial state before reuse, avoiding state confusion.

In short, with the help of the connection pool function of the sync.Pool object, the request connection pool and connection reuse problems of concurrent network requests can be effectively solved in the Go language, improving performance and reducing LF.

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