According to news from this site on October 11, the analysis agency Omdia published a post on the Second to online video revenue of US$306 billion (currently approximately 2.23 trillion yuan).
From 2022 to 2027, the gaming business is expected to account for 30% of telecom operators’ billing services, while online video will account for more than 43%.Omdia also stated that "Pokémon" and "Resident Evil" are the most frequently used game IP intellectual property rights in movies, while "Digimon" and "Mortal Kombat" rank second is behind. Advertising Statement: This article contains external jump links (including but not limited to hyperlinks, QR codes, passwords, etc.), which are intended to provide more information and save screening time, but the results are for reference only. Please note that all articles on this site contain this statement
The above is the detailed content of Omdia: Global games will attract US$246 billion in 2022, second only to online video revenue. For more information, please follow other related articles on the PHP Chinese website!