


Terence Tao approaches another 60-year geometry problem! A new breakthrough has been made in the problem of periodic close paving
Tao Zhexuan made a new breakthrough in studying the periodic dense paving problem
On September 18, Tao Zhexuan and Rachel Greenfeld published the preprinted paper "Translational Single Mingling Pavement" "Undecidability of translational monotilings" was uploaded to arXiv.
Paper address: https://arxiv.org/abs/2309.09504
This paper The main conclusion is that if the dimensions of the grid are unbounded, then the problem of determining whether a finite subset of the grid can tile a periodic subset of the grid is undecidable
Be aware that this problem is decidable in dimension 1 and dimension 2.
Tao Zhexuan said that it is a bit strange that most of the components demonstrated in the article are similar to popular games——
There are dense analogues of dominoes, Sudoku, the computer game "Tetris", and even the children's game "Fizz buzz"
Why study one Why do math problems involve so many games? Terence Tao also cannot explain
The undecidability of translational single dense tiling
This paper, It is a sequel to the two's previous paper. Link Periodic Tiles Problem
In the last paper, they constructed a high-dimensional grid The translation of the single dense pavement
(therefore the single dense pavement is a finite set), which is non-periodic (There is no way to "fix" this tile into a periodic tile
, where
is now relative to the finite index subgroup
is periodic).
This fact negates the hypothesis of Stein, Grunbaum-Shephard and Lagarias-Wang about the non-existence of aperiodic closely packed monomers
("Hat single dense paving" is a recently discovered non-periodic equidistant single dense paving. In this kind of single dense paving, it is allowed to use Rotation, reflection and translation, or the newer "ghost monolith". These monoliths are similar to hat monoliths, except no reflection is required).
One of the reasons why Terence Tao and Rachel Greenfeld inspired this conjecture is the observation of mathematician Hao Wang
He found that if the periodic tessellation conjecture is true, then the translational tessellation problem is algorithmically decidable——
There is a Turing machine, for , when given a dimension
and a finite subset
At this time, you can determine within a limited time whether
can be densely paved
.
This is because if there is a periodic tiling, it can be found through a computer search
If there is no tiling at all, Then it can be known from the compactness theorem that there are some limited subsets that cannot be covered by
disjoint translations. This can also be done by computer Search to discover.
The periodic tessellation conjecture asserts that these are the only two possible situations, thus giving decidability.
On the other hand, Wang’s point of view is immutable: the failure of the periodic tessellation conjecture does not automatically mean that the translational tessellation conjecture The undecidability of the problem, since it does not rule out the existence of other algorithms to determine the tiling that do not depend on the existence of periodic tiling
(e.g. even if With the newly discovered hat and ghost tiling, it is still an open question whether the isometric single tiling problem of polygons with rational coefficients in is decidable, whether or not it has reflections.
The main results of this article address this issue (with a caveat):
What needs to be rewritten is: Theorem 1
does not exist any algorithm, for , given a dimension
, a periodic subset
, and a finite subset
, which can determine whether there is a translational tiling in a limited time
.
It should be noted that the periodic subset of
must be used instead of all
; This is largely due to technical limitations of this approach and is likely to be eliminated with additional effort and creativity.
In addition, Terence Tao and Rachel Greenfeld also noticed that when, the periodic pavement conjecture was established by Bhattacharya, so in
In this case, the problem can be determined.
For any fixed value of , it is still open whether the tiling problem is decidable (note that in the above results, the dimension
is not fixed, but part of the input).
This theorem also implies that due to the well-known connection between algorithmic undecidability and logical undecidability (also known as logical independence) It turns out that there exists a (in principle unambiguously describable) periodic subset of the dimensions ,
,# The finite subset
of
##, so that
can be passed through translational tiling
cannot be used in ZFC set theory Confirm or falsify (assuming of course that the theory is consistent).
As a result of this approach, we can also use the "almost two-dimensional" group instead of ## here #, where
is a finite abelian group (now part of the input, instead of dimension
).
A common way to prove that a problem is undecidable is to "encode" other problems that are known to be undecidable into the original problem, so that any algorithm that determines the original problem can also determine it. Embedded Question
Therefore, we encode Wang’s dense paving problem as a single dense paving problem The second question is about the Wang’s secret shop problem Given a limited Wang’s secret shop set Berger once famously concluded that this question cannot be determined The content that needs to be rewritten is: Berger, Robert, Converting this problem into a high-dimensional translational single dense tiling problem requires solving some intermediate problems First, we can easily embed the Wang's secret shop problem into a similar problem, which we call the domino problem: Rewritten as follows: Domino problem is problem 3 Given a level (or vertical) finite set of dominoes In fact, we only need to insert each Wang's tile as a separate "point" and define the domino set In the next steps we will combine the domino problem with the Sudoku problem: Question 4 (Sudoku problem) Given column width Embedding the Sudoku problem into the single dense pavement problem is based on the modification method proposed in previous papers These papers also proposed Different versions of Sudoku problems, and created a method called "Tab Language" that can transform various problems (including Sudoku problems) into a single Tile Problem To encode a domino problem as a Sudoku problem, we need to get a domino function (which obeys the same rules as certain domino sets This approach is not immediately obvious, but Tao and Rachel Greenfeld adapted some of Aanderaa and Lewis's ideas with the help of Emmanuel Jeandel, and certain hierarchies were used to encode one question into another. Here we explain the hierarchical structure Then, use the formula is two different large prime numbers (for example, you can take ,and , the first component of (1) looks like this: looks like this: :
(unit (square, each edge assigned a certain color from a limited palette), is it possible to tessellate a plane using a standard grid
by translation so that adjacent tiles are in common Have the same color on the edges?
or
, which are a pair of adjacent unit squares, each unit square is represented by a finite set ## To decorate it with an element point in
#, is it possible to assign a point to each unit square in the standard lattice tiling
, so that each pair in this tiling Can horizontal (or vertical) squares use dominoes from
or
?
,
are pairs of Wang's dense tiles that are adjacent horizontally or vertically and have the same edge color.
, set of numbers
, set of functions
, and "initial conditions"
(I won’t go into details here), is it possible to assign a number to each cell
in the "Sudoku board"
## so that for any slope
and intercept
, the number
# along the
line ## is located in
(and
is subject to the initial condition
)?
The most novel part of this paper is to prove that the domino problem can indeed be embedded in a Sudoku problem.
associated domino constraints) and use it to construct the Sudoku function
(which obeys some Sudoku constraints associated with the domino set); conversely, each obeys the Sudoku puzzle rules Sudoku functions must be generated from domino functions in some way.
(due to the two-dimensional nature of the domino problem, two different primes need to be used).
to construct the Sudoku function
, which There will be some kind of embedding.
where
,
),
represents the number of times
is divided by
, and
expansion of
:
(
).
In the case of
A typical example of the final component
Interesting Yes, I don’t know why, but the decoration here basically follows the rules of the children’s game “Fizz Buzz”
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