


Practical application of WebSocket and long polling technology in online games
Practical application of WebSocket and long polling technology in online games
Introduction:
The real-time requirements of online games are very high, and the interaction between players Quick response is required. To achieve this real-time nature, developers often use WebSocket and long polling to achieve instant communication. In this article, we will discuss the practical application of WebSocket and long polling technology in online games and give specific code examples.
1. Application of WebSocket technology
WebSocket is a communication protocol in HTML5. It provides a full-duplex communication mechanism, allowing the server to actively push data to the client, and the client can also Send data to the server. In online games, WebSocket technology is used for real-time interaction and updating game status.
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Server-side code example:
// 引入WebSocket库 import javax.websocket.*; import javax.websocket.server.ServerEndpoint; // 声明WebSocket端点 @ServerEndpoint("/game") public class GameEndpoint { // 当有连接建立时触发 @OnOpen public void onOpen(Session session) { // 将连接加入游戏房间 GameRoom.join(session); } // 当收到消息时触发 @OnMessage public void onMessage(String message, Session session) { // 处理游戏逻辑,更新游戏状态 GameRoom.processMessage(message, session); } // 当连接关闭时触发 @OnClose public void onClose(Session session) { // 将连接从游戏房间中移除 GameRoom.leave(session); } // 当错误发生时触发 @OnError public void onError(Throwable error) { // 处理错误信息 System.out.println("Error occurred: " + error.getMessage()); } }
Copy after login Client-side code example:
// 连接WebSocket服务器 var socket = new WebSocket("ws://localhost:8080/game"); // 当连接建立时触发 socket.onopen = function() { console.log("Connected to the server"); }; // 当收到消息时触发 socket.onmessage = function(event) { var message = event.data; // 处理接收到的游戏状态更新 handleGameUpdate(message); }; // 当连接关闭时触发 socket.onclose = function() { console.log("Disconnected from the server"); }; // 当发生错误时触发 socket.onerror = function(error) { console.log("Error occurred: " + error); }; // 发送消息给服务器 function sendMessage(message) { socket.send(message); }
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2. Application of long polling technology
Long polling is a technology for communication between the browser and the server. It achieves real-time communication by continuously sending requests and waiting for responses. In online games, long polling technology is used to send requests to the server to get the latest game status.
Server-side code example:
// 处理长轮询请求的控制器 @Controller @RequestMapping("/game") public class GameController { @RequestMapping("/status") @ResponseBody public ResponseEntity<String> getStatus() { // 检查游戏状态的更新 String status = GameStatusChecker.check(); // 返回最新的游戏状态 return new ResponseEntity<>(status, HttpStatus.OK); } }
Copy after loginClient-side code example:
// 定时发送请求以获取游戏状态 function pollGameStatus() { $.ajax({ url: "/game/status", type: "GET", dataType: "json", success: function(response) { // 处理接收到的游戏状态更新 handleGameUpdate(response); }, complete: function() { // 定时发送请求 setTimeout(pollGameStatus, 1000); } }); } // 页面加载完成后开始长轮询 $(document).ready(function() { pollGameStatus(); });
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Conclusion:
In online games, WebSocket and long polling are both commonly used real-time communication technologies. WebSocket provides a full-duplex communication mechanism, suitable for real-time interaction and game status updates. Long polling obtains the latest game status by sending requests regularly and waiting for responses. Developers can choose the appropriate communication technology based on specific needs to achieve real-time interaction in online games. The code examples provided above can be used as a reference to help developers quickly implement the application of these technologies.
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