According to news on October 19, Microsoft recently successfully obtained a technology patent that can realize dynamic mapping of user body joint movements in the virtual world, thereby further enhancing the immersion of the virtual experience.
According to the editor’s understanding, this Microsoft technology has potentially revolutionary applications, especially when applied to head-mounted virtual reality devices, users will be able to create super Realistic virtual self, thereby obtaining a more profound immersive experience in various scenarios such as social interaction and games.
According to the patent description, the working principle of this technology can be briefly summarized as follows:
1. Collect data about the location of different body parts of human users through sensors.
2. Set relevant rules to establish the mapping relationship (mapping constraints) between the virtual model and the head-mounted device wearer.
3. Use position data and mapping constraints to simultaneously estimate the attitude of the model and target.
4. The technology also uses a machine learning model trained with location data that correctly models the labels.
5. Finally, it displays the target model and its poses as the virtual user.
The successful grant of this patent marks Microsoft’s continuous breakthroughs in technology research and development and innovation in the field of virtual reality, opening up new possibilities for improving the virtual reality experience in the future. sex. This technology has a wide range of application prospects. It can not only improve the entertainment and gaming experience, but also play a key role in training, medical and other fields, bringing users a more realistic virtual interactive experience. Microsoft's acquisition of this patent will undoubtedly occupy an important position in the competition in the virtual reality field and provide users with a more engaging virtual world.
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