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How to use JavaScript to implement the drag and zoom function of images?

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Release: 2023-10-27 09:39:11
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如何使用 JavaScript 实现图片的拖拽缩放功能?

How to use JavaScript to implement the drag and zoom function of images?

In modern web development, dragging and zooming images is a common requirement. By using JavaScript, we can easily add dragging and zooming functions to images to provide a better user experience. In this article, we will introduce how to use JavaScript to implement this function, with specific code examples.

  1. HTML structure

First, we need a basic HTML structure to display images, and add IDs and event listeners to images. By adding an ID to the image, we can easily select and manipulate it in JavaScript. The following is an example of a basic HTML structure:

<div class="image-container">
  <img id="my-image" src="path/to/image.jpg" alt="我的图片">
</div>
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  1. Basic CSS styles

In order to enable images to be dragged and scaled, we need some basic CSS styles. Here is a basic CSS example that can be adjusted to your needs:

.image-container {
  width: 500px;
  height: 500px;
  position: relative;
  overflow: hidden;
}

#my-image {
  position: absolute;
  width: 100%;
  height: 100%;
  cursor: grab;
  user-select: none;
}
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In the above example, .image-container is a container containing an image, set to a fixed width and height and set to relative positioning. #my-image is the image element we want to operate. It is set to absolute positioning, fills the entire container, and adds some basic styles, such as cursor: grab (when the mouse hovers over The hand cursor is displayed when the picture is on) and user-select: none (the user is prohibited from selecting the text of the picture).

  1. JavaScript to implement the drag and zoom function

Next, we will use JavaScript to implement the drag and zoom function of the image. First, we need to select the image element and add an event listener to it:

const image = document.getElementById('my-image');

image.addEventListener('mousedown', startDrag);
image.addEventListener('mouseup', stopDrag);
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In the above code, we selected the image element with the ID my-image and added it to ## Event listeners have been added for #mousedown and mouseup events. These two events are triggered when the mouse button is pressed and when the mouse button is released respectively.

Next, we need to define the logic at the beginning and end of dragging:

let isDragging = false;
let startMouseX, startMouseY, startImageX, startImageY;

function startDrag(event) {
  isDragging = true;

  startMouseX = event.clientX;
  startMouseY = event.clientY;
  startImageX = image.offsetLeft;
  startImageY = image.offsetTop;
}

function stopDrag() {
  isDragging = false;
}
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In the above code, we defined several variables to record relevant information about the dragging process, such as The mouse position at the beginning (startMouseX and startMouseY), the image position (startImageX and startImageY). When dragging starts, we set the isDragging variable to true and record the starting positions of the mouse and the image. At the end of dragging, we set the isDragging variable to false.

Next, we need to implement the function of the picture following the mouse movement during the dragging process:

document.addEventListener('mousemove', moveImage);

function moveImage(event) {
  if (!isDragging) return;

  const deltaX = event.clientX - startMouseX;
  const deltaY = event.clientY - startMouseY;
  const newImageX = startImageX + deltaX;
  const newImageY = startImageY + deltaY;

  image.style.left = newImageX + 'px';
  image.style.top = newImageY + 'px';
}
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In the above code, we added an event listener for the

mousemove event tool, and the moveImage function is triggered during the dragging process. In the moveImage function, we first check whether the isDragging variable is true to determine whether it is in the dragging process. We then calculate the mouse offset (deltaX and deltaY) and calculate the new image position (newImageX and newImageY) based on the starting image position and offset. Finally, we move the image to a new location by setting the style.

Now, we have implemented the drag and drop function of images. Next, we will add the ability to zoom in and out of the image.

const MIN_SCALE = 0.5;
const MAX_SCALE = 2;
let currentScale = 1;

document.addEventListener('wheel', scaleImage);

function scaleImage(event) {
  event.preventDefault();

  const scale = Math.exp(event.deltaY * -0.01);
  currentScale *= scale;

  if (currentScale < MIN_SCALE || currentScale > MAX_SCALE) return;

  image.style.transform = `scale(${currentScale})`;
}
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In the above code, we first define the minimum scaling ratio (MIN_SCALE) and the maximum scaling ratio (MAX_SCALE). Then, we added an event listener for the

wheel event and triggered the scaleImage function when the mouse wheel was rolled. In the scaleImage function, we first prevent the default scrolling behavior to avoid page scrolling. We then calculate the scale based on the deltaY value of the mouse wheel and apply it to the current scale. Finally, we apply scaling to the image element by styling it.

So far, we have completed the implementation of the drag and zoom functions of images. Through the above code example, you can add pictures to your web page and implement the drag and zoom functions of the pictures. Remember to adjust CSS styles and JavaScript logic to suit your specific needs.

Summary

This article introduces how to use JavaScript to implement the drag and zoom functions of images. We can easily add these interactive features to images on web pages by selecting image elements and implementing drag and zoom logic when mouse events are triggered. Hope this article is helpful to you!

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