Compile/VR Gyro
From October 26th to 27th, Capcom, a long-standing Japanese game manufacturer, held an online technology sharing meeting for its self-developed engine RE Engine. The content covered the company’s development culture, game engine design concepts, implementation of functions and tools, and operating the internal engine. Required expertise, etc.
RE Engine is a self-developed engine built by Capcom. The first game developed was "Resident Evil 7" released in 2017. Since the launch of "Resident Evil 7", RE Engine has also brought global IPs such as "Street Fighter", "Monster Hunter" and "Devil May Cry" to a new level.
Source: Capcom
In the presentation at the sharing meeting, Capcom revealed that it is developing a next-generation engine code-named "REX". The new engine is not created from scratch. Instead, various new technologies are integrated into the RE Engine and gradually upgraded over time to reach a level beyond the limits of the existing internal engine. This also makes it easier for developers to start from RE. Transition to REX.
The full VR modes "Resident 7" and "Resident 8", as well as "Resident 4 Remastered" scheduled to launch a VR patch this winter, are products of RE Engine. We look forward to the upgraded REX Engine bringing more VR masterpiece.
Source: Capcom
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