


HTML5 Canvas performance improvement techniques and experience sharing_html5 tutorial techniques
Many times when we draw and update on Canvas, we always retain some unchanged content, for which content
should be pre-drawn Caching instead of refreshing every time.
The direct drawing code is as follows:
context .font="24px Arial";
context.fillStyle="blue";
context.fillText("Please press
requestAnimationFrame(render) ;
Use cache pre-drawing technology:
function render(context) {
context.drawImage(mText_canvas, 0, 0);
requestAnimationFrame(render);
}
function drawText(context) {
mText_canvas = document.createElement("canvas");
mText_canvas.width = 450;
mText_canvas.height = 54;
var m_context = mText_canvas.getContext("2d");
m_context. font="24px Arial";
m_context.fillStyle="blue";
m_context.fillText("Please press
}
When using Canvas cache drawing technology, be sure to remember that the size of the cached Canvas object should be smaller than the actual Canvas size. Try to put the operations of drawing straight points together, and try to complete the drawing at one time. A bad code is as follows:
for (var i = 0; i < points.length - 1; i ) {
var p1 = points[i];
var p2 = points[i 1];
context.beginPath();
context.moveTo(p1.x, p1.y);
context.lineTo(p2.x, p2.y);
context.stroke();
}
The modified code with higher performance is as follows:
context.beginPath();
for (var i = 0; i < points.length - 1 ; i ) {
var p1 = points[i];
var p2 = points[i 1];
context.moveTo(p1.x, p1.y);
context.lineTo( p2.x, p2.y);
}
context.stroke();
Avoid unnecessary frequent switching of Canvas drawing state. An example of frequent switching of drawing style is as follows:
var GAP = 10;
for (var i=0; i<10; i ) {
context.fillStyle = (i % 2 ? "blue" : "red");
context.fillRect(0, i * GAP, 400, GAP ; 🎜>
The code is as follows:
// even
context.fillStyle = "red";
draw When drawing, only the area that needs to be updated is drawn, and unnecessary repeated drawing and additional overhead must be avoided at any time. For complex scene rendering, layered rendering technology is used, and the foreground and background are drawn separately. The
HTML that defines the Canvas layer is as follows:
Copy the code

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



Guide to Table Border in HTML. Here we discuss multiple ways for defining table-border with examples of the Table Border in HTML.

This is a guide to Nested Table in HTML. Here we discuss how to create a table within the table along with the respective examples.

Guide to HTML margin-left. Here we discuss a brief overview on HTML margin-left and its Examples along with its Code Implementation.

Guide to HTML Table Layout. Here we discuss the Values of HTML Table Layout along with the examples and outputs n detail.

Guide to the HTML Ordered List. Here we also discuss introduction of HTML Ordered list and types along with their example respectively

Guide to HTML Input Placeholder. Here we discuss the Examples of HTML Input Placeholder along with the codes and outputs.

Guide to Moving Text in HTML. Here we discuss an introduction, how marquee tag work with syntax and examples to implement.

Guide to HTML onclick Button. Here we discuss their introduction, working, examples and onclick Event in various events respectively.
