How to implement Websocket heartbeat detection using Go language
How to use Go language to implement Websocket heartbeat detection
Websocket is a protocol that implements two-way communication in Web applications. It allows the server to actively push data to the client. . In some applications with high real-time requirements, we may need to monitor the status of the client in real time to ensure the stability of the connection. To achieve this goal, we can use a heartbeat detection mechanism.
This article will introduce how to use Go language to implement Websocket heartbeat detection and provide specific code examples.
First, we need to use the websocket package of Go language to create a WebSocket server. On the server side, we can use the github.com/gorilla/websocket
package to implement WebSocket communication. You can use the following command to install this package:
go get github.com/gorilla/websocket
In the Go language, we can use the http.ListenAndServe
function to create a simple WebSocket server. The following is an example:
package main import ( "fmt" "log" "net/http" "time" "github.com/gorilla/websocket" ) var upgrader = websocket.Upgrader{ ReadBufferSize: 1024, WriteBufferSize: 1024, } func echo(w http.ResponseWriter, r *http.Request) { conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Println(err) return } defer conn.Close() for { // 读取客户端发送的消息 _, msg, err := conn.ReadMessage() if err != nil { log.Println(err) break } // 打印接收到的消息 fmt.Println("Received:", string(msg)) // 回复客户端消息 err = conn.WriteMessage(websocket.TextMessage, []byte("Received: "+string(msg))) if err != nil { log.Println(err) break } } } func main() { http.HandleFunc("/ws", echo) log.Println("WebSocket server started on localhost:8080") log.Fatal(http.ListenAndServe(":8080", nil)) }
The echo
function in this example is used to handle WebSocket connections and implement the reception and reply of messages. We can use the http.HandleFunc
function to associate this function with the path /ws
.
Next, we need to implement the heartbeat detection function on the client. We can use JavaScript's setInterval
function to periodically send heartbeat messages to the server, and reconnect when no reply is received from the server for a period of time. The following is a simple JavaScript code example:
var socket = new WebSocket("ws://localhost:8080/ws"); var pingInterval = null; socket.onopen = function() { console.log("Websocket connected"); // 每隔5秒发送心跳消息 pingInterval = setInterval(function() { socket.send("ping"); }, 5000); } socket.onmessage = function(event) { console.log("Received:", event.data); // 收到服务器回复后重置心跳计时器 clearInterval(pingInterval); pingInterval = setInterval(function() { socket.send("ping"); }, 5000); } socket.onclose = function(event) { console.log("Websocket closed"); // 连接关闭后清除心跳计时器 clearInterval(pingInterval); }
In this example, we first create a WebSocket connection and then use the onopen
function to set the heartbeat timer. Send a ping
message to the server every 5 seconds. When we receive a reply from the server, we reset the heartbeat timer. If the connection is closed we clear the timer.
The above are the basic steps and code examples for implementing WebSocket heartbeat detection using Go language. In this way, we can monitor the status of the client in real time and ensure the stability of the connection. Hope this article can be helpful to you!
The above is the detailed content of How to implement Websocket heartbeat detection using Go language. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

You can use reflection to access private fields and methods in Go language: To access private fields: obtain the reflection value of the value through reflect.ValueOf(), then use FieldByName() to obtain the reflection value of the field, and call the String() method to print the value of the field . Call a private method: also obtain the reflection value of the value through reflect.ValueOf(), then use MethodByName() to obtain the reflection value of the method, and finally call the Call() method to execute the method. Practical case: Modify private field values and call private methods through reflection to achieve object control and unit test coverage.

Go language provides two dynamic function creation technologies: closure and reflection. closures allow access to variables within the closure scope, and reflection can create new functions using the FuncOf function. These technologies are useful in customizing HTTP routers, implementing highly customizable systems, and building pluggable components.

Performance tests evaluate an application's performance under different loads, while unit tests verify the correctness of a single unit of code. Performance testing focuses on measuring response time and throughput, while unit testing focuses on function output and code coverage. Performance tests simulate real-world environments with high load and concurrency, while unit tests run under low load and serial conditions. The goal of performance testing is to identify performance bottlenecks and optimize the application, while the goal of unit testing is to ensure code correctness and robustness.

Pitfalls in Go Language When Designing Distributed Systems Go is a popular language used for developing distributed systems. However, there are some pitfalls to be aware of when using Go, which can undermine the robustness, performance, and correctness of your system. This article will explore some common pitfalls and provide practical examples on how to avoid them. 1. Overuse of concurrency Go is a concurrency language that encourages developers to use goroutines to increase parallelism. However, excessive use of concurrency can lead to system instability because too many goroutines compete for resources and cause context switching overhead. Practical case: Excessive use of concurrency leads to service response delays and resource competition, which manifests as high CPU utilization and high garbage collection overhead.

Libraries and tools for machine learning in the Go language include: TensorFlow: a popular machine learning library that provides tools for building, training, and deploying models. GoLearn: A series of classification, regression and clustering algorithms. Gonum: A scientific computing library that provides matrix operations and linear algebra functions.

With its high concurrency, efficiency and cross-platform nature, Go language has become an ideal choice for mobile Internet of Things (IoT) application development. Go's concurrency model achieves a high degree of concurrency through goroutines (lightweight coroutines), which is suitable for handling a large number of IoT devices connected at the same time. Go's low resource consumption helps run applications efficiently on mobile devices with limited computing and storage. Additionally, Go’s cross-platform support enables IoT applications to be easily deployed on a variety of mobile devices. The practical case demonstrates using Go to build a BLE temperature sensor application, communicating with the sensor through BLE and processing incoming data to read and display temperature readings.

The evolution of Golang function naming convention is as follows: Early stage (Go1.0): There is no formal convention and camel naming is used. Underscore convention (Go1.5): Exported functions start with a capital letter and are prefixed with an underscore. Factory function convention (Go1.13): Functions that create new objects are represented by the "New" prefix.

In Go language, variable parameters cannot be used as function return values because the return value of the function must be of a fixed type. Variadics are of unspecified type and therefore cannot be used as return values.
