


Golang WebSocket Programming Guide: Building high-performance real-time applications
Golang WebSocket Programming Guide: Building high-performance real-time applications
Introduction:
With the rapid development of the Internet, the need for real-time communication is becoming more and more urgent. As a two-way communication protocol, WebSocket can establish a persistent connection between the browser and the server, providing an efficient and reliable solution for real-time applications. This article will introduce how to use Golang to build high-performance real-time applications and give specific code examples.
1. What is the WebSocket protocol?
The WebSocket protocol is a TCP-based protocol that establishes a persistent full-duplex connection between the browser and the server, allowing the server to actively communicate with the browser. Push data to achieve real-time communication. Compared with the traditional HTTP protocol, the WebSocket protocol has the following advantages:
- Compared with the HTTP protocol, the handshake process of the WebSocket protocol is simpler, reducing the delay in connection establishment.
- The WebSocket protocol can transmit data in both directions within a connection, reducing the overhead of transmitting data.
- WebSocket protocol supports cross-domain communication and can establish connections under different domain names to realize data sharing and exchange.
2. WebSocket Programming in Golang
As a high-performance programming language, Golang provides a convenient and easy-to-use standard library to handle WebSocket communication. The following is a sample code for a simple WebSocket server:
package main import ( "log" "net/http" "github.com/gorilla/websocket" ) var upgrader = websocket.Upgrader{ CheckOrigin: func(r *http.Request) bool { return true }, } func main() { http.HandleFunc("/echo", echoHandler) log.Fatal(http.ListenAndServe(":8080", nil)) } func echoHandler(w http.ResponseWriter, r *http.Request) { conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Fatal("upgrade error:", err) } defer conn.Close() for { messageType, message, err := conn.ReadMessage() if err != nil { log.Println("read error:", err) break } log.Println("receive:", string(message)) err = conn.WriteMessage(messageType, message) if err != nil { log.Println("write error:", err) break } } }
In the above code, the WebSocket request is mapped to # through the http.HandleFunc
function and the route /echo
##echoHandlerFunction. In the
echoHandler function, we use
websocket.Upgrader to upgrade the HTTP connection to a WebSocket connection and get a
websocket.Conn instance. Implemented a simple WebSocket Echo server by reading messages from
conn and writing the same messages.
The above example only implements a simple message echo function. Below, we will show how to use Golang to build a real-time chat room where multiple users can communicate in real-time at the same time.
package main import ( "log" "net/http" "github.com/gorilla/websocket" ) var upgrader = websocket.Upgrader{ CheckOrigin: func(r *http.Request) bool { return true }, } type Message struct { Username string `json:"username"` Content string `json:"content"` } type Room struct { clients map[*websocket.Conn]bool broadcast chan Message join chan *websocket.Conn leave chan *websocket.Conn } func (r *Room) start() { for { select { case conn := <-r.join: r.clients[conn] = true case conn := <-r.leave: delete(r.clients, conn) close(conn) case message := <-r.broadcast: for conn := range r.clients { err := conn.WriteJSON(message) if err != nil { log.Println("write error:", err) delete(r.clients, conn) close(conn) } } } } } func main() { r := Room{ clients: make(map[*websocket.Conn]bool), broadcast: make(chan Message), join: make(chan *websocket.Conn), leave: make(chan *websocket.Conn), } go r.start() http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) { conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Fatal("upgrade error:", err) } r.join <- conn defer func() { r.leave <- conn }() for { var message Message err = conn.ReadJSON(&message) if err != nil { log.Println("read error:", err) break } r.broadcast <- message } }) log.Fatal(http.ListenAndServe(":8080", nil)) }
Room type to manage connected clients. The
Room type internally contains
clients to save all connected clients,
broadcast to broadcast messages,
join and
leave is used to handle client connections and disconnections.
main function, we create a
Room instance and start
Room# through go r.start()
##Instance message processing coroutine. Map WebSocket requests to anonymous functions through the http.HandleFunc
function and route /ws
. In the anonymous function, we join the connection to the join
channel of Room
, and at the end of the function we leave the connection from leave
of Room
removed from the channel. At the same time, we use conn.ReadJSON
and conn.WriteJSON
to read and write messages in JSON format respectively. Conclusion:
The above is the detailed content of Golang WebSocket Programming Guide: Building high-performance real-time applications. For more information, please follow other related articles on the PHP Chinese website!

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