IT House reported on December 20 that although the Meta Quest Pro headset supports facial recognition, there has always been a problem. When you stick out your tongue at the virtual mirror, the immersion of the entire experience will be instantly broken. In addition, the lack of tongue tracking also limits the richness of user expression in virtual reality social interactions
In the latest Unity and native code SDK v60 versions, Meta finally listened to everyone’s feedback and brought good news. Meta secretly updates its facial tracking OpenXR extension and adds tongue protrusion recognition capabilities
Although the official Meta Avatars SDK does not yet support this new feature, as long as the third-party avatar solution is updated to SDK v60, the new "Tongue Sticking" skill can be unlocked immediately
Indie developer korejan has moved quickly, and his ALVR (VRFaceTracking) module has become the first module to support ALXR, an open source alternative for PC VR streaming comparable to Virtual Desktop / Steam Link / Quest Link. Additionally, he implemented tongue tracking in VRChat and released a demo video
IT House noticed that although Steam Link and Virtual Desktop also support the face tracking function of Quest Pro and can be used in VRChat, to unlock the tongue tracking function, you need to wait for these two applications to be updated to support the v60 SDK version.
However, due to poor sales of Quest Pro, third-party developers have not been active in supporting its facial tracking feature. While Meta's Horizon suite fully supports the feature, VRChat's standalone app only supports eye tracking, and Rec Room and Bigscreen haven't even added face or eye tracking yet
Although the market performance of Quest Pro is not as good as expected, Meta has not given up its software support. After previous mixed reality performance improvements, this tongue tracking feature update once again proves this point
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