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Improve Java programming skills: master the implementation of adapter pattern and observer pattern

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Improve Java programming skills: master the implementation of adapter pattern and observer pattern

Improving Java programming skills: Mastering the implementation of adapter mode and observer mode requires specific code examples

Introduction:
In daily software development, We often need to deal with compatibility issues between different classes, and we also need to implement event monitoring and processing for various user interfaces. Adapter pattern and Observer pattern are two commonly used design patterns that can effectively solve these problems. This article will introduce the implementation of adapter pattern and observer pattern in detail, and provide specific Java code examples to help readers better understand.
1. How to implement the adapter pattern:
The adapter pattern is a structural design pattern that allows existing classes to work together with incompatible classes. The Adapter pattern transforms an interface so that it can be used by clients by creating an intermediate adapter class. The following is a simple adapter pattern example:

// 目标接口
interface MediaPlayer {
    void play(String audioType, String fileName);
}

// 被适配的类
class Mp3Player {
    public void playMp3(String fileName) {
        System.out.println("Playing mp3 file: " + fileName);
    }
}

// 适配器类
class MediaAdapter implements MediaPlayer {
    private Mp3Player mp3Player;

    public MediaAdapter() {
        mp3Player = new Mp3Player();
    }

    @Override
    public void play(String audioType, String fileName) {
        if (audioType.equalsIgnoreCase("mp3")) {
            mp3Player.playMp3(fileName);
        }
    }
}

// 客户端代码
public class AudioPlayer implements MediaPlayer {
    private MediaAdapter mediaAdapter;

    @Override
    public void play(String audioType, String fileName) {
        if (audioType.equalsIgnoreCase("mp3")) {
            System.out.println("Playing mp3 file: " + fileName);
        } else if (audioType.equalsIgnoreCase("vlc")
                || audioType.equalsIgnoreCase("mp4")) {
            mediaAdapter = new MediaAdapter();
            mediaAdapter.play(audioType, fileName);
        } else {
            System.out.println("Invalid media type: " + audioType);
        }
    }

    public static void main(String[] args) {
        AudioPlayer audioPlayer = new AudioPlayer();
        audioPlayer.play("mp3", "music.mp3");
        audioPlayer.play("vlc", "video.vlc");
        audioPlayer.play("mp4", "video.mp4");
    }
}
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In the above example, we have a target interface MediaPlayer, and an adapted class Mp3Player. In order to make Mp3Player compatible with the MediaPlayer interface, we created an adapter class MediaAdapter, which implements the MediaPlayer interface and forwards the call request to the Mp3Player class. In this way, client code can operate different types of media files through the MediaPlayer interface.

2. How to implement the observer pattern:
The observer pattern is a behavioral design pattern. It defines a one-to-many dependency relationship, allowing multiple observer objects to monitor a certain object at the same time. A topic object that notifies all observer objects to update when the topic object changes. The following is a simple observer pattern example:

import java.util.ArrayList;
import java.util.List;

// 主题接口
interface Subject {
    void registerObserver(Observer observer);
    void unregisterObserver(Observer observer);
    void notifyObservers();
}

// 观察者接口
interface Observer {
    void update(String message);
}

// 具体主题类
class WeatherStation implements Subject {
    private List<Observer> observers;
    private String weather;

    public WeatherStation() {
        observers = new ArrayList<>();
    }

    @Override
    public void registerObserver(Observer observer) {
        observers.add(observer);
    }

    @Override
    public void unregisterObserver(Observer observer) {
        observers.remove(observer);
    }

    @Override
    public void notifyObservers() {
        for (Observer observer : observers) {
            observer.update(weather);
        }
    }

    public void setWeather(String weather) {
        this.weather = weather;
        notifyObservers();
    }
}

// 具体观察者类
class WeatherDisplay implements Observer {
    private String latestWeather;

    @Override
    public void update(String message) {
        latestWeather = message;
        display();
    }

    private void display() {
        System.out.println("Latest weather: " + latestWeather);
    }
}

// 客户端代码
public class ObserverPatternExample {
    public static void main(String[] args) {
        WeatherStation weatherStation = new WeatherStation();

        WeatherDisplay weatherDisplay1 = new WeatherDisplay();
        WeatherDisplay weatherDisplay2 = new WeatherDisplay();

        weatherStation.registerObserver(weatherDisplay1);
        weatherStation.registerObserver(weatherDisplay2);

        weatherStation.setWeather("Sunny");
        weatherStation.setWeather("Cloudy");

        weatherStation.unregisterObserver(weatherDisplay2);

        weatherStation.setWeather("Rainy");
    }
}
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In the above example, we have a topic interface Subject, and a specific topic class WeatherStation. We also have an observer interface Observer, and a specific observer class WeatherDisplay. When the WeatherStation's weather changes, all registered observer objects will be notified through the notifyObservers method, and the observer objects will call the update method to update their status. In this way, we can easily implement multiple observers to monitor and respond to the same topic.

Summary:
Mastering the implementation of adapter mode and observer mode is very helpful for improving Java programming skills. The adapter pattern can help us solve compatibility issues between different classes, and the observer pattern can help us implement event listening and processing mechanisms. Through specific code examples, we can better understand the implementation of these two design patterns and be able to flexibly use them in actual development.

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