How to use drawstring
In Java's Graphics class, the drawString() method is used to draw strings on the screen. The method has two forms: 1. drawString(String str, int x, int y): This method draws the string at the given x and y coordinates; 2. drawString(AttributedCharacterIterator iterator, int x, int y), etc. wait.
In Java's Graphics class, the drawString() method is used to draw a string on the screen. This method has two forms:
drawString(String str, int x, int y): This method draws the string at the given x and y coordinates. The x and y parameters define where the string begins.
drawString(AttributedCharacterIterator iterator, int x, int y): This method allows you to render the text of the specified iterator and apply its attributes according to the specification of the TextAttribute class. Properties are key/value pairs identified by keys, and no two properties can have the same key on a given character.
The following is a sample program using the drawString() method:
java
import java.awt.*; import java.applet.*; public class HelloWorldApplet extends Applet { public void paint(Graphics g) { g.drawString("Hello World", 100, 100); } }
In this example, the "Hello World" string is drawn in the Applet window ( 100,100) position.
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