


AI popular science exhibition ignites winter science enthusiasm, and new model of 'library-school linkage' enters campus
In order to effectively promote the high-quality development of compulsory education, support artificial intelligence popular science education, and promote the comprehensive and healthy development of young people. Recently, the Putuo District "Mobile Science Popularization Museum" AI science popularization themed tour "entering the campus" event sponsored by the Putuo District Science and Technology Association was launched. In the form of a "mobile museum", primary and secondary school students can explore artificial intelligence and contact, understand and learn cutting-edge technology in advance. knowledge and build a new platform for “library-school linkage”.
At the event, the Beatles Robot Band played many classic songs for everyone. The band's "drummer" and "pianist" cooperated with each other, and their flexible dancing postures and rich music arrangements made everyone's eyes shine. It is understood that the Beatles Robot Band is composed of five six-legged bionic robots, three guitarist robots as lead singers, a bassist robot, two drummer robots, and a robot that sits quietly and plays the piano. It can be said that the lineup is luxurious and a big hit.
“Each joint of our band robot adopts a high-performance bus-type robot dedicated servo independently developed by Gewustein, which can simplify complexities and achieve more delicate decomposition of performance actions, thereby achieving the perfect integration of gestures, movements and music. "It has a strong sense of technology and the future." The person in charge of the event said that in addition to the above functions, flowchart software and 3D action simulation software can also be used to program the band as a whole and perform more high-quality and durable music. , some are passionate, some are soft and tactful, some are whispering, some are noisy, or the rhythm is changeable.
As one of the most popular competitive sports in the world, the robot football competition area is the most popular among students. The two football elves, built up from more than 200 structural bricks, 4 motors, and two controllers, not only have a cool appearance design that can rival the competition, but also can flexibly drive turning, changing lanes, and accelerating in terms of speed. and deceleration, in terms of design and construction, it also has the function of dribbling, and various operations can be realized only through the small remote control equipped with a special APP in the hands of students.
In this AI popular science tour, the Rubik's Cube is defined as the perfect combination of technology and magic. The Rubik's Cube robot relies on accurate image recognition, ingenious mechanical design and efficient algorithms to break the confusion caused by ever-changing color combinations, quickly restore the Rubik's Cube, and allow students to learn in a multi-dimensional cognitive way.
In addition, the chess robot is also a highlight of this event. By learning the rules and strategies of chess through internal programs and algorithms, and using devices such as sensors and cameras to detect the position and movement of chess pieces on the board, precise chess play can be achieved. With the support of cutting-edge technologies such as artificial intelligence and machine learning, the chess robot has gradually developed a unique playing style by learning a large number of chess records and strategies. They can not only reproduce human chess thinking, but also make self-judgments based on real-time situations, challenge human wisdom, and improve students' on-the-spot reaction capabilities.
"For our school, it is very difficult to create such an exhibition. We do not have professional teachers. Using the 'Mobile Science Popularization Museum' to give students an exhibition is equivalent to reducing the burden on our school." Some burdens are also a new model of 'library-school integration', which allows our students to be exposed to these high technologies without going out, thereby continuously broadening their horizons, filling the blind spots of AI knowledge, and truly learning some knowledge related to artificial intelligence." The person in charge of the event introduced.
Through this AI science popularization tour "Enter the Campus" activity, and with the help of the new platform of "library-school linkage", young people can easily and quickly learn through human-machine interaction, games, strategies, cooperation and competition, and physical card swiping programming. Feel the fun and charm of programming, observe mechanical transmission methods and phenomena, thereby acquiring professional and rich practical science knowledge, explore the scientific world more intuitively, and realize your scientific dreams.
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