S10 bet on Urgot team lineup gameplay guide

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Release: 2024-01-04 15:57:54
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How to play the Urgot lineup in S10 of Golden Shovel War? Although this strength is not low, the winning rate is not very high due to its unknown nature. So, let me introduce to you the gameplay ideas compiled by the editor for the Battle of the Golden Shovel S10 betting on Urgot lineup! If you need it, you can come and take a look.

S10 bet on Urgot team lineup gameplay guide

"The Battle of the Golden Shovel" S10 Betting on Urgot lineup gameplay introduction

1. Lineup introduction

Crab as a betting dog The lineup is currently not played by too many people, but it is very strong. With the dancer bonus, it can be fully charged instantly in a matter of seconds. The operation method is also very simple, it is very easy to get started, and the ability to score points is very strong.

Bond composition: 6 dancers 3 country 2 guards 2 fighting

S10 bet on Urgot team lineup gameplay guide

[Lineup code]

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2. Equipment recommendation

Master C Urgot

Endless: Great Sword Gloves

Justice: Tears of Gloves

Titan: Recurve Bow Chain Armor

Alternative equipment: Mercury, giant kill. If you are afraid of control, you can use the third piece of mercury. The giant kill can be combined with endless to quickly clean up.

S10 bet on Urgot team lineup gameplay guide

S10 bet on Urgot team lineup gameplay guide

Main Tank Wrist Hao

Twilight: Negative Cloak Belt

日 Flame: Belt Lock Zijia

Redemption: Belt Tears

Alternative equipment: It is recommended to be a standard meat-suited tool player. If the wrist hero cannot catch three stars, he can replace the meat-suit with the Thresh Belt.

S10 bet on Urgot team lineup gameplay guide

S10 bet on Urgot team lineup gameplay guide

S10 bet on Urgot team lineup gameplay guide

3. Rune recommendation

Silver: Pandora’s Equipment, Indomitable Will, Heat Strike, Healing Sphere, etc.

Gold: Bounty Hunter Group, Brave Blessing Bag, My Sword Is at Your Command, Towering Giant's Determination, Healing Sphere, Pandora's Equipment, etc.

彩: Prismatic tickets, newcomers joining the team, master scouts, hedge funds, upgrades, etc.

4. Operational ideas

Preliminary operations

The Heavenly Chosen can just find any Heavenly Chosen Urgot, and the dancer bond can reach the highest level of 6 dancers without changing jobs, so it is not so picky about which bond the Heavenly Chosen chooses. Dancer Chosen can also give up the country bonus and find Death Song to open the five-kill bond.

2-1 pulls 4. At the beginning, you can use Gnar with Dancer Wei to overdo it. If you can use Super Fan, you can use Super Fan to overdo it with Chosen. If you don't, you can overdo it with Punk and Gnar.

2-4 Draft, depending on the situation, the equipment can be output directly to Gnar and other dancer cards to be overused first.

S10 bet on Urgot team lineup gameplay guide

Mid-term operation

2-5 to 5, the population of 5 will continue to supplement dancers or country cards, as long as they can gather bonds and use the lineup in the future Get all the cards.

3-2 rises to 6. When the crab comes, you can directly sell the transition card to bring equipment to the crab. If you don’t have it, you can get the transition card’s natural choice. Dancer’s weapon and Gnar are both good transitional natural choices. , can also be used with Urgot's equipment.

3-4 Draft: Just continue to equip the crab. If you have suitable meat equipment, you can also directly synthesize it and give it to the front row to carry with you first.

S10 bet on Urgot team lineup gameplay guide

Post-operation

4-1 Pull 7 7 population to start with the natural choice of D crab, and then the three stars who chase crabs and wrist tyrants, if it is a dance The chosen one can still catch up with Samira's three-star by killing Samira. Basically, Urgot's three-star can start to go to 8.

5-1 goes to 8. Complete the lineup card and draw 6 dancers. If the five-fee card doesn't come, we can replace it with a low-fee card. Yorick can temporarily use Wei to bond, and Illaoi can be replaced with Zach to start fighting. The same goes for it. The lineup is basically fully formed at level 8, and the rest is to find various three-star and two-star five-fee cards.

This lineup can be regarded as a lineup that no one can compete with. It has a very strong combat effectiveness. In the past, I was afraid of playing a lot of Dacheng 95 in the late stage, but now there are not so many 95s, but it has become a good lineup to win points. . ###

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source:3dmgame.com
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