Golden Shovel War is a very popular mobile game. Among them, Golden Shovel War S10 has launched new chess pieces and bonds. So how to play the Golden Shovel War S10 Demon Contract? After both Country Music and Samira were weakened, many friends got the Devil’s Contract and didn’t know how to play it. Next, let’s take a look at the S10 Devil’s Contract lineup of Golden Shovel War. For those who are interested, Get up and take a look.
1. Lineup introduction
The rune of Demonic Contract The appearance rate this season is not high, mainly because the countryside has been weakened. However, if we can re-examine it and develop some new ideas, we will find that its strength is actually very good.
The advantage of Devil's Contract is that we can get 6/7 population in the 2nd stage, which makes it easier to get the natural selection of 2/3 fee cards, and improve the population and quality. This way, you can easily win consecutively to maximize the economy, and it will also be easier to find the 3-fee natural choice you want.
On the other hand, it is easier to get the equipment you want in the second and third stages of the draft, and the equipment is easier to shape, giving you the advantages of the equipment.
When we get the Demonic Pact rune for our first rune, we can choose the currently stronger physical equipment: Guardian Judgment, 8-bit Riven, Super Pink Miss Fortune, Sound Thorn Yone ( (Limited to Genting) For these lineups, if you have a lot of legal equipment, I strongly recommend the lineup of Heavy Secret Ahri that emerged last week.
Let’s start with a few points today, mainly talking about the heavy secret Ahri lineup. Many brothers think that this lineup is the perfect choice for 8 people to find 4 Feblitz/Ari. In fact, this lineup is not. The lineup can be formed with 7 people. The 3-fee Mordekaiser Chosen chases three stars. The income is actually higher, and it can also go head-to-head with all current mainstream lineups.
The main character of the lineup is Ahri. Ahri’s skills can cause high magic damage to the target and can also cause short stun. If you have been hit by Ahri’s skills before The damage caused by the skill will be higher. Basically, it is possible to easily kill the enemy's front row chess piece with two skills, and the ability to cross the wall is very high.
And Ahri only has 30 mana, and with Blue Tyrant Talisman or Shuoji's Spear, he can release the skill with 2 basic attacks. With 3KDA and the magic power increased by the mage bond, the skill will be like a barrage of firepower. Yes, basically all the enemy front row disappeared in about 10 seconds.
The main tank of the lineup is Mordekaiser, which has 55 dual resistance. When paired with 6 Mystic Bonds, it adds 60 dual resistance. Mordekaiser has 175 without equipment. With double resistance (mysterious chess pieces gain double the double resistance of bonds), Mordekaiser has 64% physical and magic resistance damage reduction, and its tankiness is very high.
Moreover, when Mordekaiser releases his skills, he may also add a 650 shield (3 stars) that lasts for 3 seconds, and this shield is powerful by eating magic and has KDA. If you bond with a mage and increase the magic power, the shield will become thicker and have a very high battery life. One person can withstand most of the enemy's damage. On the other hand, Mordekaiser's skills do more damage (group damage), and the skills cause damage Killing can also increase double attack and double resistance, which can further increase Mordekaiser's tankiness and output capabilities.
2. Equipment Recommendation
Season Star Recommendation: Mystic Guard Mordekaiser’s Choice.
This style of play is more advantageous than Mordekaiser's Mystic Choice, and the upper limit will be higher. Other Ekko and Garen's Mystical Choices can be considered, but the upper limit is not high (the output will be much less).
Main c Ahri: Blue Tyrant Talisman/Shuoji Spear, Hextech Gunblade, Nash/Red Tyrant Talisman.
Main Mordekaiser: Crownguard, Steadfast Heart, Outlaw/Crownguard/Titan.
Tips: The lineup needs a magic resistance reduction, you can make an ion spark for Ekko, or make an electric blade for Seraphine.
You must get the first rune demon contract. Strong runes are recommended: blood-sucking habits, crown has been defended, source plan huge block, towering giant's determination. Other runes to consider: Healing Sphere, Apothecary, Pearlescent Lotus, Last Stand, Know Your Enemy, End of the World, Magic Wand, Portable Forge, Return on Investment, Auxiliary Treasure House, etc.
3. Operational ideas
When we got the Devil’s Contract for the first rune, we only considered this set of Devil’s Contract when the equipment was biased towards the legal system. It is not recommended to play this idea in the artifact game. It is easy to be eliminated directly in the second stage.
2-1 can rise to 6, 2-2 can rise to 7 population. You must go for a winning streak. Use whatever strong pick you have at the beginning. It is more recommended to use 4 super fans, 3KDA, 2 shooters, 2 jazz, 2 guards, 2 real damage and 2 secrets. In the transition of skills, you must keep the secret skills chess pieces.
When I found Mordekaiser's Mystic Guard Chosen, I changed it to 6 Mystic Guards 3KDA 3 Mage Bonds. After that, I kept improving the quality. Only when the quality was enough, I saved money. Otherwise, just keep Ding. Mordekaiser is at 3 stars, and Ahri at 2 stars and above has the ability to win.
Only consider increasing the population by 8 if there is a fault tolerance. Depending on the situation, you can add Caitlin, Qiyana, or Sona (second attack speed).
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