


New technology Repaint123: Efficiently generate high-quality single-view 3D in just 2 minutes!
The method of converting an image into 3D usually uses the Score Distillation Sampling (SDS) method. Although the results are impressive, there are still several shortcomings, including multi-view inconsistency, over-saturation, Issues such as over-smoothed textures and slow generation speeds.
In order to solve these problems, researchers from Peking University, National University of Singapore, Wuhan University and other institutions proposed Repaint123 to alleviate multi-view bias, texture degradation, and accelerate the generation process.
Paper address: https://arxiv.org/pdf/2312.13271.pdf
GitHub :https://github.com/PKU-YuanGroup/repaint123
Project address: https://pku-yuangroup.github.io/repaint123/
The core idea is to combine the image generation capabilities of the 2D diffusion model with the texture alignment capabilities to produce high-quality multi-view images.
The author further proposes visibility-aware adaptive redraw intensity to improve the quality of the generated image.
#The generated high-quality, multi-view consistent images enable fast 3D content generation using a simple mean square error (MSE) loss.
The author has experimentally proven that Repaint123 is able to generate high-quality 3D content in 2 minutes, with multi-view consistency and fine textures.
The main contributions of this article are as follows:
1. Repaint123 comprehensively considers the controllable redrawing process from image to 3D generation, and can generate Consistent high-quality image sequences from multiple perspectives.
2. Repaint123 proposes a simple single-view 3D generated baseline. In the coarse model stage, Zero123 is used as the 3D prior and SDS loss to quickly optimize the Gaussian Splatting geometry (1 minute). The fine model The stage uses Stable Diffusion as 2D prior with MSE loss to quickly refine the Mesh texture (1 minute).
3. Extensive experiments have verified the effectiveness of the Repaint123 method, which can generate 3D content matching the quality of 2D generation from a single image in just 2 minutes.
Figure 1: Paper motivation: fast, consistent, high-quality single-view 3D generation
Specific method:
Repaint123’s main improvements focus on the mesh refinement stage, which consists of two parts: consistent high-quality image sequence generation from multiple perspectives, and fast and high-quality 3D reconstruction.
In the rough model stage, the author uses 3D Gaussian Splatting as the 3D representation, and the rough model geometry and texture are optimized through SDS loss.
In the refinement stage, the author converts the coarse model into a mesh representation and proposes a progressive and controllable texture refinement redrawing scheme.
First, the authors gradually redraw the invisible areas relative to the previously optimized view through geometric control and guidance from the reference image, thereby obtaining a view-consistent image of the novel view.
Then, the authors adopt image cues for classifier-free guidance and design an adaptive redrawing strategy to further improve the generation quality of overlapping regions.
Finally, by generating view-consistent high-quality images, the authors leverage a simple MSE loss to quickly generate 3D content.
Multi-viewing consistent high-quality image sequence generation:
As shown in Figure 2, multi-viewing consistent high-quality image sequence generation points It is the following four parts:
Figure 2: Multi-view consistent image generation process
DDIM Inversion
#In order to preserve the 3D consistent low-frequency texture information generated in the rough model stage, the author uses DDIM Inversion to invert the image to a certain latent for subsequent denoising. Generate faithful and consistent images as a basis.
Controllable Denoising
In order to control the consistency of geometry and long-range texture, in the denoising stage, the author uses ControlNet to introduce the depth map of coarse model rendering as a geometric prior, and injects the Attention feature of the reference map for texture migration.
At the same time, in order to perform Classifier-free guidance to improve image quality, the paper uses CLIP to encode the reference image into an image prompt denoising network.
Obtain Occlusion Mask
To obtain occlusion from a novel view of the rendered image In and depth map Dn Mask Mn, given the redraw reference view Vr of Ir and Dr, the author first scales the 2D pixel points from Vr to the 3D point cloud by using the depth Dr, and then renders the 3D point cloud Pr from the new perspective Vn to obtain the depth map Dn'.
The author considers the area with different depth values between the two novel view depth maps (Dn and Dn') to be the occlusion area in the occlusion mask.
Progressively Repainting both Occlusions and Overlaps
In order to ensure that the overlapping areas of the image sequence and adjacent images are aligned at the pixel level , the author uses a progressive local redrawing strategy to generate harmonious and consistent adjacent areas while keeping the overlapping areas unchanged, and so on from the reference perspective to 360°.
However, as shown in Figure 3, the author found that the overlapping area also needs to be refined, because the visual resolution of an area that was previously strabismus becomes larger when facing directly, and more needs to be added. high-frequency information.
In order to choose the appropriate thinning intensity to ensure fidelity while improving quality, the author draws on the projection theorem and the idea of image super-resolution to propose a simple and direct visibility perceptibility method. The redrawing strategy is used to refine the overlapping area, and the thinning intensity is equal to 1-cosθ* (where θ* is the maximum angle between all previous camera angles and the normal vector of the viewed surface), thereby adaptively redrawing the overlapping area.
Figure 3: Relationship between camera angle and thinning intensity
Fast and high-quality 3D reconstruction :
As shown in Figure 4, the author adopts a two-stage method, first using Gaussian Splatting representation to quickly generate reasonable geometry and rough texture, and at the same time using the multi-view consistent generated above With high-quality image sequences, the authors were able to perform fast 3D texture reconstruction using a simple MSE loss.
Figure 4: Repaint123 two-stage single-view 3D generation framework
Experimental results
The author compared multiple single-view generation task methods and achieved the most advanced results in terms of consistency, quality, and speed on RealFusion15 and Test-alpha data sets.
Single view 3D generation visualization comparison
Single view 3D generation quantitative comparison
Ablation experiment
At the same time, The author also conducted ablation experiments on the effectiveness of each module used in the paper and the increment of perspective rotation:
The above is the detailed content of New technology Repaint123: Efficiently generate high-quality single-view 3D in just 2 minutes!. For more information, please follow other related articles on the PHP Chinese website!

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