A-Angle capture switch
B-Switch to bottom view
C-Switch to camera view
D-Close window
E-Switch to track view
F-Switch to front view
G-Switch to grid view
H-Show select by name dialog
I-Interactive Panning
J-Select box display switch
K-Switch to back view
L-Switch to left view
M-Material Editor
N-Animation mode switch
O-Adaptive Degradation Switch
P-Switch to perspective user view
Q-Display the number of triangles of the selected object
R-Switch to right view
S-Capture switch
T-Switch to top view
U-Switch to Isometric User View
V-rotating scene
W-Maximize window switch
X-center point loop
Y-Tool-like interface conversion
Z-Zoom Mode
[-Interactive Move Closer
]-Interactive Quectel
/-Play animation
F1-Help file
F3-Wireframe and Smooth Highlight Switch
F4-Edged Faces display switching
F5-Constraint to X-axis direction
F6-Constraint to Y axis direction
F7-Constrain to Z axis direction
F8-Constrained axis surface cycle
F9-Fast Rendering
F10-Rendering Scene
F11-MAX Script Program Editor
F12-Keyboard input transformation
Delete-Delete selected object
SPACE-Selection set lock switch
END-Go to the last frame
HOME-Go to the starting frame
INSERT-loop sub-object level
PAGEUP-Select parent
PAGEDOWN-Select sub-line
CTRL A-Redo scene operation
CTRL B-Sub-object selection switch
CTRL F-Cycle selection mode
CTRL L-Default light switch
CTRL N-New scene
CTRL O-Open file
CTRL P-Pan View
CTRL R-Rotate View Mode
CTRL S-Save File
CTRL T-Texture Correction
CTRL T-Open Toolbox (Nurbs Surface Modeling)
CTRL W-Area Zoom Mode
CTRL Z-Cancel scene operation
In order to help players who have not passed the level yet, let us learn about the specific puzzle solving methods. In the game, press the CTRL SPACE key to create a position lock, which can help you better locate and solve problems. In addition, pressing the SHIFT A key can redo the view operation, so you can re-examine the puzzle and find more clues. Remember these shortcut keys, I believe you can pass the level faster
SHIFT B-Window cube mode switch
SHIFT C-Display camera switch
SHIFT E-Render with previous parameter settings
SHIFT F-Show safe box switch
SHIFT G-Display network switch
SHIFT H-Display auxiliary object switch
SHIFT I-Display the image generated by the latest rendering
SHIFT L-Display light switch
SHIFT O-Show geometry switch
SHIFT P-Display particle system switch
SHIFT Q-Quick Rendering
SHIFT R-Render Scene
SHIFT S-Show shape switch
SHIFT W-Display space distortion switch
SHIFT Z-Cancel window operation
SHIFT 4-Switch to spotlight/parallel light view
SHIFT \-Swap Layout
SHIFT SPACE-Create rotation lock key
ALT S-Grid and Snap Settings
ALT SPACE-Loop through capture
ALT CTRL Z-Scene range fills the window
ALT CTRL SPACE-Offset Capture
SHIFT CTRL A-Adaptive perspective network cable switch
SHIFT CTRL P score capture switch
SHIFT CTRL ZThe entire scene range fills the window
Show downgrade adaptation (switch) [O]
In order to help players who have not passed the level yet, let us learn about the specific puzzle solving methods. An important tip is to use perspective grid points. Press [Shift] [Ctrl] [A] to activate the perspective grid function, making it easier to solve puzzles. Remember this shortcut, it will help you progress in the game!
Arrange【Alt】【A】
Angle capture (switch) [A]
Animation Mode (Switch)【N】
Change to rear view [K]
Background lock (switch) [Alt] [Ctrl] [B]
Change to Top view [T]
Change the bottom view [B]
Change to Camera view [C]
Change to Front view [F]
Change to the same size User view [U]
Change to the right view [R]
Change to perspective (Perspective) diagram [P]
Delete object [DEL]
Whether to display the inner frame of the geometry (switch) [Ctrl] [E]
Expert mode? Full screen (switch) [Ctrl] [X]
Freeze selected object【6】
To help those players who haven't passed the level yet, let's take a look at how to use "Shift C" to show/hide the camera.
Show/hide geometry (Geometry) [Shift] [O]
Show/Hide Grids【G】
Show/Hide Helpers object [Shift] [H]
Show/hide light sources (Lights) [Shift] [L]
Show/hide particle systems (ParticleSystems) [Shift] [P]
Show/Hide SpaceWarps objects [Shift] [W]
Lock user interface (switch) [Alt] [0]
Match to the camera view [Ctrl] [C]
Material Editor【M】
Maximize the current view (switch) [ALT] [W]
Script Editor【F11】
New scene【Ctrl】【N】
Normal alignment [Alt] [N]
Nudge down the grid keypad [-]
Nudge the grid keypad upward【 】
NURBS surface display mode [Alt] [L] or [Ctrl] [4]
NURBS adjustment square 1【Ctrl】【1】
NURBS adjustment grid 2【Ctrl】【2】
NURBS adjustment grid 3 [Ctrl] [3]
Offset capture [Alt] [Ctrl] [Space]
Open a MAX file [Ctrl] [O]
Pan view [Ctrl] [P]
Interactive Pan View【I】
Place Highlight [Ctrl] [H]
Play/stop animation【/】
Quick rendering【Shift】【Q】
Return to the previous scene*Operation【Ctrl】【A】
Return to the previous view* do [Shift] [A]
Undo scene* operation【Ctrl】【Z】
Undo view* do [Shift] [Z]
Refresh all views【1】
Use the previous parameters to render [Shift] [E] or [F9]
Rendering configuration [Shift] [R] or [F10]
Cycle changes in xy/yz/zx lock [F8]
Constrained to X axis [F5]
Constrained to Y axis [F6]
Constrained to Z axis [F7]
Go to the grid【G】
The model covers the window frame【7a686964616fe78988e69d8331333330346665Z】
Shortcut operations during modeling: Directly select and right-click. Most of them are listed above!
You can also customize the modifier shortcut keys in the personalization settings
The above is the detailed content of The complete 3D MAX shortcut key table can help you improve work efficiency. Thank you for your support.. For more information, please follow other related articles on the PHP Chinese website!