The example in this article describes the method of javascript image preloading. Share it with everyone for your reference. The details are as follows:
Lightbox effects use preloading to center-display images. They need to wait until they are fully loaded before they can be displayed, resulting in a poor experience (such as the full-screen effect of filick albums). JavaScript cannot obtain img file header data. Is this really the case? This article uses a clever method to let javascript obtain it.
This is an example of how most people use preloading to get the image size:
var imgLoad = function (url, callback) { var img = new Image(); img.src = url; if (img.complete) { callback(img.width, img.height); } else { img.onload = function () { callback(img.width, img.height); img.onload = null; }; }; };
JavaScript code:
// 更新: // 05.27: 1、保证回调执行顺序:error > ready > load;2、回调函数this指向img本身 // 04-02: 1、增加图片完全加载后的回调 2、提高性能 /** * 图片头数据加载就绪事件 - 更快获取图片尺寸 * @version 2011.05.27 * <a href="http://my.oschina.net/arthor" class="referer" target="_blank">@author</a> TangBin * <a href="http://my.oschina.net/see" class="referer" target="_blank">@see</a> http://www.planeart.cn/?p=1121 * @param {String} 图片路径 * @param {Function} 尺寸就绪 * @param {Function} 加载完毕 (可选) * @param {Function} 加载错误 (可选) * @example imgReady('http://www.google.com.hk/intl/zh-CN/images/logo_cn.png', function () { alert('size ready: width=' + this.width + '; height=' + this.height); }); */ var imgReady = (function () { var list = [], intervalId = null, // 用来执行队列 tick = function () { var i = 0; for (; i < list.length; i++) { list[i].end ? list.splice(i--, 1) : list[i](); }; !list.length && stop(); }, // 停止所有定时器队列 stop = function () { clearInterval(intervalId); intervalId = null; }; return function (url, ready, load, error) { var onready, width, height, newWidth, newHeight, img = new Image(); img.src = url; // 如果图片被缓存,则直接返回缓存数据 if (img.complete) { ready.call(img); load && load.call(img); return; }; width = img.width; height = img.height; // 加载错误后的事件 img.onerror = function () { error && error.call(img); onready.end = true; img = img.onload = img.onerror = null; }; // 图片尺寸就绪 onready = function () { newWidth = img.width; newHeight = img.height; if (newWidth !== width || newHeight !== height || // 如果图片已经在其他地方加载可使用面积检测 newWidth * newHeight > 1024 ) { ready.call(img); onready.end = true; }; }; onready(); // 完全加载完毕的事件 img.onload = function () { // onload在定时器时间差范围内可能比onready快 // 这里进行检查并保证onready优先执行 !onready.end && onready(); load && load.call(img); // IE gif动画会循环执行onload,置空onload即可 img = img.onload = img.onerror = null; }; // 加入队列中定期执行 if (!onready.end) { list.push(onready); // 无论何时只允许出现一个定时器,减少浏览器性能损耗 if (intervalId === null) intervalId = setInterval(tick, 40); }; }; })();
Call example:
imgReady('http://www.google.com.hk/intl/zh-CN/images/logo_cn.png', function () { alert('size ready: width=' + this.width + '; height=' + this.height); });
I hope this article will be helpful to everyone’s JavaScript programming design.