How to choose auxiliary equipment for the Battle of Golden Shovel? The auxiliary equipment of the Battle of the Golden Shovel is equipment that can be obtained through some channels in the game. When selecting equipment, players can also choose according to the different strengths and characteristics of the equipment. Some players may not know which equipment is more powerful. The following editor will explain We have compiled specific auxiliary equipment recommendations for everyone, let’s take a look!
1. Overall recommendation
T0: Virtue of Martyrdom
T1: Spirit Wind, Zrot Portal, Zeke's Herald, Box of the Iron Sun, Static Vestment
T2: Legion Aegis, Obsidian Cutter, Banshee's Veil
T3: Langton's Omen, Holy Grail of Energy
2. Interpretation of Ornn's artifact
1. Virtue of Martyrdom
Analysis: The auxiliary equipment with the highest winning rate, although The number one winning rate has a lot to do with the fact that Heart of Steel often explodes this auxiliary equipment. Overall, the strength of this auxiliary equipment is okay. It is especially suitable for high-tank bonds such as 6 Secret Guards and 6 Fighters. It can be used for heavier players or in the back row to steadily restore health to everyone; when encountering real injuries, etc. In the burst lineup or if we are playing a high burst lineup, you can choose to give away the chess piece with this auxiliary equipment as soon as possible to ensure a sufficient overall survival rate within 10 seconds
Suitable lineup: 6 Secret Guard Ahri, 6 Fighters with Policewoman/EZ, Disco Card, Heartsteel EZ, 8-bit Riven, etc.
2. Zeke's Herald
Analysis: A relatively common auxiliary equipment. To make a simple comparison, the attack speed provided by the red buff is 40%, and the attack speed provided by Zeke is 30%. The difference is only 10%. It can be regarded as an auxiliary starting equipment, and it can Let 5 units enjoy 30% attack speed, very suitable for multi-C lineup
Suitable lineup: Heartsteel EZ, 6-bit Guardian Ahri, 8-bit Riven, etc.
3. Box of the Iron Sun
Analysis: A very useful front row auxiliary equipment. The five units in the front row are equivalent to enjoying the joint resistance effect of the silver giant block. Illaoi's tentacles can also enjoy this bonus. If Illaoi also enjoys this bonus, the dual resistance of the tentacles will be doubled.
Suitable lineup: Heart Zhisteel EZ, 6th Secret Guard Ahri, Electric Dance Weapons, 8-bit Riven, Soundwave Yone, Village Samira, etc.
4. Holy Shield of Legion
Analysis: Also a comparison General auxiliary equipment, the attack speed bonus is the same as Zeke, but it has more double resistance and allows more units to enjoy this effect; the disadvantage is that it has a 12S duration limit and the positioning will be very dense. In the middle and early stages of actual combat, all units can enjoy these bonuses, and in the middle and late stages, core units can enjoy these bonuses. There is a BUG in Genting's Legion Holy Shield. If the player with the Legion Holy Shield stands in the second row, the adjacent players in the first row will not be able to enjoy these bonuses. You can pay attention to this in actual combat
Suitable lineup: Disco Card (most suitable), Heart Steel EZ, 6-Secret Guard Ahri, 8-bit Riven, etc. ·
5. Spirit Wind
Analysis: The 8% attack speed bonus for all members is very good, and the spiritual wind can be said to be more effective in the later stages. Blowing up the opponent's core C position for 5 seconds can greatly improve our winning rate; For warrior lineups such as Riven and Yongen, you can use the spiritual wind to blow the front row to cut the back row, but be careful. It is best to blow the spiritual wind to the 2nd left position of the first row, and the blade will kill the 1st left one. The unit can slide directly to the opponent's back row. Because the spiritual wind of S9 blows to the left 1, an air wall will appear on the left 1, causing the warrior standing on the left 1 to get stuck or go shopping. I don't know if it has been fixed in S10
Suitable lineup: Suitable for all lineups
6. Obsidian Cutter
Analysis: From the perspective of reducing double resistance, it is better than electric knife and armor sundering The bows are much stronger. The resistance reduction time of the electric knife and armor-breaking bow is only a few seconds, and the black cut has a full 15 seconds, and both basic attacks and skills can be triggered. It is especially suitable for AOE damage chess belts. Basically, it can be done. Covering the whole field; Black Cut also provides 8% attack power and magic power, which is equivalent to 1 silver enhancement
Suitable lineup: any lineup lacking resistance reduction
7. Zrot Portal
Analysis: A large virtual spirit is equivalent to a front row, and taunting can be treated as a control, which can directly break the one-time control-free effect provided by the silver-enhanced silver veil; when there are many Ahri outside, the portal will be very useful. You can directly taunt Ahri and let Ahri's skills hit large ethereal spirits, but be aware that taunting has an attack range limit. If the summoned ethereal spirit is far away from the opponent, it will not have a taunting effect
Suitable lineup: Heartsteel EZ, 6-bit Guardian Ahri, 8-bit Riven, Soundwave Yone, etc.
8. Static Vestment
Analysis: It’s a bit similar to Blowing Wind, but most of the C positions in the current mainstream lineup have short blue bars. Except for the more restrained cards and Sona, the vestments are not that easy to use. They are better than all members with 60 health points. , it can also be regarded as a good auxiliary equipment
##Suitable lineup: Suitable for the whole lineup9. Banshee VeilAnalysis: Forever The most powerful auxiliary equipment for En, Riven, Foyego and other warriors is equivalent to one more piece of mercury, which can greatly increase the upper limit of the lineup; it is also somewhat useful for the operation system, and 25% of the attack speed can allow The main C has a good improvement Suitable lineup: Yongen Yone, 8-bit Riven, Pentakill Foye, true damage Akali, etc.10. Useless Big Gem Analysis: It gives money and combat power. It is a very useful auxiliary equipment. It is a pity that dummies 2 and 3 will not have this auxiliary equipment. If the quality is not bad in the early stage, you can get it without thinking. Basically, it can provide us with more than 10 gold coins before the 4th stage. Suitable lineup: 6 secret guards Ahri, Xin Zhisteel EZ, etc.11. Langton's Omen Analysis: Langton is a relatively average auxiliary equipment in the current environment, and the double resistance provided is not enough for us to get out of the company in the early stage. Win, and in the later stage, the gains outweigh the losses for the 30 double resistance limit positioning. It is a relatively low-level choice among auxiliary equipment. Wen, disco cards, etc.Disco card blue shield position:12. Energy Holy Grail
Analysis: Very average, can be said to be the weakest among the auxiliary equipment Suitable lineup: Disco card, 6 secret guard Ahri, real injury Senna waitThe above is the detailed content of A list of recommended auxiliary equipment selections in 'The Battle of the Golden Shovel'. For more information, please follow other related articles on the PHP Chinese website!