1. Start vs2005.
In the "Recent Projects" column, click the "Project" button next to "Create", or select "New Project" in the "File" menu. Now you can start creating a new project.
C# is mainly used for developing Windows applications and console applications. The following uses a console application as an example to introduce specific puzzle-solving methods.
4. In the pop-up window, click "Visual C#" under "Project Type" on the left, click "Console Application" under "Template" on the right, and enter application in the name item below. Name, enter "testCshape" here, click "OK".
5. Enter in the main() function in the program window:
In order to help players who have not passed the level yet, let us learn about the specific puzzle solving methods.
In order to help those players who have not passed the level yet, let us learn about the specific puzzle solving methods. A common method is to use. To help those players who haven't passed the level yet, let's take a look at the specific puzzle-solving methods. A very useful operation during puzzle solving is to use System.Console.ReadKey();. This command can wait for player input before continuing to execute subsequent code. Through this method, players can operate according to the game prompts, gradually solve the puzzles, and finally pass the game. Don't wait for the player's input, and then perform corresponding operations based on the input. This helps players better understand and solve puzzles. If you have further questions or need more help, please feel free to ask us.
In order to help players who have not passed the level yet, let us learn about the specific puzzle solving methods. One way is to click the green triangle Run button on the toolbar and then press any key to end the program. This operation can help players successfully pass the level.
7. The code is as follows:
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usingSystem;
In order to help those players who have not solved the puzzle yet, let’s discuss the specific methods of solving the puzzle.
usingSystem.Text;
namespacetestCshape
{
classProgram
{
In order to help those players who have not passed the level yet, let us learn about the specific methods of solving the puzzle.
{
In order to help players who have not passed the level yet, let us learn about the specific puzzle solving methods.
In order to help those players who have not passed the level yet, let us learn about the specific puzzle solving methods. A common method is to use. To help those players who haven't passed the level yet, let's take a look at the specific puzzle-solving methods. A very useful operation during puzzle solving is to use System.Console.ReadKey();. This command can wait for player input before continuing to execute subsequent code. Through this method, players can operate according to the game prompts, gradually solve the puzzles, and finally pass the game. Don't wait for the player's input, and then perform corresponding operations based on the input. This helps players better understand and solve puzzles. If you have further questions or need more help, please feel free to ask us.
}
}
}
Currently commonly used development tools include EVC4 (SP4), VS2005, VS2008 and Platform Builder. These tools can all be used to develop puzzle games. Choosing the right tools can improve development efficiency and game experience.
Platform Builder is a tool mainly used to customize the operating system. Although it also supports writing applications, it is used relatively infrequently. According to my understanding, when using Platform Builder, you need to compile the system first and then create the application project.
VS2005 and VS2008 are important development tools of Microsoft, and PB6.0 is installed as a plug-in for VS2005 (VS2008 may not be supported currently). Through VS2005, you can compile WinCE6.0 operating system and applications on the device, avoiding the trouble of frequently switching development environments.
EVC4 (SP4) is an embedded VC compiler, which is basically the same as VC6.0 in use.
The development of WinCE applications has some characteristics with the development of desktop Windows applications, as follows: 1. Limited resources: Since WinCE devices usually have smaller memory and processing capabilities, developers need to optimize code and resource usage to ensure that applications can run normally in resource-limited environments. 2. Platform differences: There may be differences in hardware and operating system versions of WinCE devices, so developers need to consider different device and operating system versions
First of all, we need to understand an important point when transplanting PC programs to devices, that is, UNICODE encoding. In WinCE, applications can only use UNICODE encoding, while the desktop system supports both UNICODE and ANSI codes. Therefore, during the transplantation process, we must pay attention to adapting the program to UNICODE encoding. This means that the program needs to be converted accordingly to ensure that it can run correctly on the device. This is the key to ensuring that the program passes smoothly on the WinCE device.
2.SDK. SDK is a software development support package, which is indispensable for software development, but it is especially important in the development of WinCE applications. Because the WinCE system itself is a non-standard operating system, its component characteristics and tailorability determine that different systems support different APIs. While the desktop system is relatively standard, the role of the SDK is weakened. The SDK in WinCE is exported by the system developer through Platform Builder after compiling the system. The application developer installs this SDK, writes the application, and ultimately downloads the application to the target platform to run tests. Generally speaking, the SDK is the link between the application and the operating system, but there is not a complete one-to-one correspondence between them. For example, when the hardware and operating system have not been debugged, we can first use the standard SDK or customize an simulator SDK to develop applications, and then do joint debugging after the hardware and system debugging is completed. Compile the application based on the new SDK and it can run even without recompiling. Of course, it is normal for an application to run fine on another device but not work on another device. Just like many applications on WM cannot run in WinCE, although the kernel is the same, the systems are different and the supported APIs are also different.
Finally, let’s talk about the development language. There are several ways to develop WinCE applications, such as Win32, MFC and Managed. For developers, choosing which one to use mainly depends on performance, development performance and operation performance. According to the law of conservation of energy, development efficiency and operational efficiency should be in a trade-off relationship. Haha, does it have anything to do with the law of conservation of energy? Just try to find some strong evidence. The development efficiency of managed code is very high, but the execution efficiency is relatively low. This is particularly prominent in embedded systems where materials are not extremely abundant, and real-time performance cannot be guaranteed. MFC is a basic class library based on Window32. It encapsulates many Win32 APIs to make it easier for developers to use. However, it also has shortcomings and it seems that it has not been updated. Win32 is the lowest among the three. The compiled program is small, has no extra baggage, and runs quickly. Therefore, development is naturally more difficult and the amount of code is also large. When developing applications, we should choose a more appropriate one based on the actual situation.
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