On January 12th this week, the real-time multi-dimensional combat RPG game "Bai Jing Corridor" developed by Shanghai Zhulong and published by Tencent will be officially launched on all platforms.
After four tests and polishing, "White Wattle Corridor" is obvious to all in terms of game quality. The gameplay is not limited to war chess, but incorporates a variety of strategic gameplay such as cards, tower defense, and elemental reactions. Compared with other second games, it proposes the concept of "multiverse" in a different way and designs routes around multiple different world themes. Personalized content.
Taking advantage of this online node, 17173 interviewed the production team of "White Wattle Corridor". In the interview, producer JuJu emphasized that Chinese elements are not just a collection of national styles on the surface, but are deeply rooted in the essence of Chinese culture. The team hopes to deeply explore topics closely related to our lives through this time and space background that is both modern and forward looking to the future, so as to touch the resonance of players.
In terms of gameplay innovation, the R&D team absorbed the fun points of various games, incorporated more strategies, and ultimately created a unique "3D real-time multi-dimensional combat gameplay". Designed to bring players an unprecedented gaming experience.
Lean, the head of the marketing department of "Bai Jing Corridor", also said that the ancient sword series to "Bai Jing Corridor" are not intended to make the ancient sword IP into a two-dimensional game, but hope to combine the current social values. To meet the needs of young people, create a product that is rich in the "Chinese" spiritual core of ancient swords and innovative in content and gameplay. Therefore, in order to better promote this game, the "Bai Jing Technology National Innovation Department" will be established to join hands with various outstanding national innovation IPs, industry partners and content creators to jointly launch the "Bai Jing Corridor" national innovation plan.
The following are some key points from the interview:
l Some characters from the "Gu Jian Qi Tan" series will appear in the game. When selecting these characters, the production team first based on the game's characteristics. The worldview structure is used as the basis to build the existing organizations and forces. The criteria for selecting characters are not just popularity or ability, but also focus on overallness, to see if the character has a chance to appear in a game that fits the game world.
l "Bai Jing Corridor" is a brand new IP in the universe of "Gu Jian Qi Tan". Although it draws on the otherworldly identity settings of some characters in the "Gu Jian Qi Tan" series, it builds a completely independent worldview.
l ·The art style and character design style of the game are quite different from the current mainstream Japanese two-dimensional style. JuJu said that the team did not deliberately follow or avoid the two-dimensional style during the production process, but focused on creating unique design concepts and aesthetic standards.
l "White Corridor" is positioned as a general-oriented game, and the team does not pursue strong otaku or non-otaku labels. The team also hopes that the game will not be an overly hard-core experience. By optimizing the early process and adjusting the content gradient, the threshold for players to get started will be lowered.
The above is the detailed content of Create high-quality stand-alone games and refuse to indulge in superficial cultural experiences - a conversation with the production team of 'White Wattle Corridor'. For more information, please follow other related articles on the PHP Chinese website!