According to news from this website on January 16, in the competition with NVIDIA, AMD has played the role of "catcher" most of the time. In the super resolution sharp picture technology (FSR) and the frame generation technology AFMF , will all lag behind NVIDIA.
However, AMD’s Aaron Steinman doesn’t think so. He said: “NVIDIA must now cooperate with our work and promote driver-related solutions. I really want to Know how they feel now.”
Note from this site: The driver-based technologies mentioned by Steinman are AMD Fluid Motion Frames (AFMF) and Radeon Super Resolution (RSR). The former will be launched in preview on January 24, and the latter is already available. .
Unlike FSR technology, AMD's above two technologies do not require developers to support these two technologies in games, and are applicable to most games to a certain extent.
Steinman continued: "I think the scope of the benefits of DLSS is limited. The advantage of our solution is that it is open source and cross-vendor. NVIDIA must either follow up and benefit from our solution, or do something similar themselves." ".
Take "Avatar: Pandora's Frontier" as an example. The game offers AMD Frame Generation and FSR 3, but does not support DLSS, which means Nvidia GPU users will have to use AMD's upscaling technology.
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