At CES in 2024, NVIDIA released a series of new products, including NVIDIA ACE services. The service provides developers with advanced generative AI models and microservices, allowing them to apply these models to virtual digital characters in games and applications. This innovative technology opens up more possibilities for developers to create more realistic and realistic virtual character experiences. The launch of NVIDIA ACE services marks NVIDIA’s continued innovation and leadership in the field of AI.
This is a technology platform that uses generative AI to create virtual digital humans. It can run in the cloud or on a local PC. Partner companies include Convai, Charisma.AI, Inworld, MiHoYo, NetEase Games, PalmQu Technology, Tencent Games, Ubisoft and UneeQ, etc.
NVIDIA said that ACE is a cloud API composed of customizable microservices based on NVIDIA Unified Computing Framework, full-stack AI platform and NVIDIA RTX technology. These components form a complete digital human development suite, including domain-specific AI workflows and low-code tools. ACE provides powerful capabilities that enable developers to quickly build and deploy AI-enabled applications. Whether in the fields of image processing, natural language processing or speech recognition, ACE can provide efficient and reliable solutions to help developers achieve higher productivity and innovation.
Developers can take advantage of the new ACE microservices to build interactive virtual digital avatars using AI models such as NVIDIA Audio2Face (A2F) and NVIDIA Riva Automatic Speech Recognition (ASR). With A2F, developers can create expressive facial animations from sound sources, while ASR can be used to develop custom multilingual speech and translation applications for virtual digital characters. These features allow virtual digital avatars to interact with users more vividly and naturally.
IT House also pointed out that NVIDIA has launched Audio2Face and Riva automatic speech recognition microservices. These models can be individually introduced by interactive avatar developers into their development processes.
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