


Are the MMO bricklayers tempted by the ecstasy of the new economic system in 'Ni Shui Han 2.0'?
A good MMO game must be supported by a good economic system at the bottom, which can connect various detailed life systems in the game to enhance the MMO attributes of the game and the stickiness of players.
Because of this, today's MMO games attach great importance to the creation of the economic system, which is manifested in constant addition. The currency system of many MMO games has therefore become complex and cumbersome. For example, in some old MMO games, you need to use a separate currency to buy equipment, and another currency to buy consumables. Different currencies are also used to buy equipment of different levels, and merchants in different regions will only accept the current region. currency.
This "bad habit" can even be seen in some first-line MMO online games. Every time a version is opened, there will be a bunch of new currencies...
Under this currency system, the time cost for new players to obtain a piece of equipment was several times that before the revision. In the end, there were so many currencies that it was difficult to even find the exchange entrance. Life and work are tiring enough, and it is really difficult to learn the basic unit of currency in the game.
Although it is understandable that this is due to the control of the game's economic system, in fact this mechanism has invisibly raised the threshold of the game, and many new players have come to see it. The complicated economic system is confusing, and just the pile of different currency units makes people indigestible, and they are advised to quit at the beginning.
Without the injection of fresh blood, the ecological construction of the game will also be affected, which is very fatal for a game.
"Ni Shuihan" is well aware of this, so in terms of player output, the game adopts a very streamlined "dual currency" mode. The only currencies in the game are copper coins and jiaozi, which are very easy to understand. . And with NetEase's mature ability to control the MMO economic system, no new currencies have been added in previous updates, and the entire in-game economy can maintain a delicate balance.
For the players of "Ni Shui Han", the "dual currency" model has become a common occurrence. Almost no one will raise objections to this currency system. Unexpectedly, in the end It was NetEase that revolutionized its own life.
In "Ni Shui Han 2", in addition to adhering to the conscientious commitment of "no hesitation and no krypton", and significantly upgrading the game play mode, screen performance and service details, the official eye-catching point , is to completely change the economic system that has been implemented for more than 5 years, completely delete the non-tradable currency "Jiaozi", adopt a single currency system, and one copper coin can rule the world.
At this time, some players will be curious. After canceling Jiaozi, will the gaming experience of ordinary players be greatly affected? In fact, this change was made precisely because the official insight into the possible pain points of the new version - the need to further balance the acquisition and consumption of game copper coins to maintain the prosperity and stability of the economic system and ensure the experience of ordinary players.
For normal players, Jiaozi’s withdrawal is just a simplification of the currency. Normal game resources can be obtained through the gameplay of “different paths to the same destination (PVE/PVP/PVX can all get full rewards)”. There will be no impact.
So starting from "Nishui Han 2.0", Jiaozi will completely withdraw from the stage of history, cancel Jiaozi, realize the simplification and unification of currency, and the prosperity of "everything can be traded" can continue.
At the same time, the game has re-adjusted the output and consumption of copper coins, and while accurately attacking the studio, it brings players a more comfortable MMO trading experience. This change not only makes the game's currency system simpler, but also allows the economic system to gain better liquidity and become more open and free. Copper coins will be closely related to each player, and there will be benefits from participating in the gameplay, which not only ensures development benefits, but also protects the gameplay experience.
"Ni Shui Han 2.0", while creating a good economic circulation environment in the game, aims to balance the consumption and output of copper coins in the new era of the season server, and introduces new rules for copy auction handling fees, without forgetting to respect Player opinions.
Of course, behind the market boom, there is a commonplace question that has to be faced: that is, how should the studio face the risks under the huge market temptation? You know, there have been many high-quality MMOs in the past, but it was precisely because they were unable to deal with the greed of third-party studios in the market that the normal player experience of the game was destroyed.
In "Backwater Cold 2", NetEase seems determined to compete with the studio, and has launched a mechanism to accurately attack the studio. In essence, it is a practice to rectify the studio's batch operation of accounts to make money and move bricks, restrict the transactions of such accounts, and disrupt the economic market.
For example, a typical feature of studio accounts is that they constantly squander process resources without participating in normal resource consumption. After reaching the "value" of an account, all resources will be transferred out for sale. Over time, this will cause fundamental damage to the experience of normal players. The mechanism was born for this purpose.
However, normal players don’t need to worry at all, because this mechanism is officially launched after several verifications, and normal game accounts will almost not be affected.
In terms of game iteration, manufacturers generally tend to "addition" and make the system more complex, making players feel that there are more elements and more weight. Yes, players generally have no objections to this approach.
But "Ni Shui Han 2.0" went in the opposite direction and made subtractions. This not only requires courage, but also requires a deeper understanding of MMO games-a drastic streamlining of the economic system. It is tantamount to fundamentally reshaping the game "Ni Shui Han"; a single pure currency model allows "Ni Shui Han 2" to move forward on the long-term operation path of "fairness, justice, no liver, no krypton". It further raises the standards of MMO.
Not only in the economic system, "Backwater Cold 2" has also made "subtractions" in many aspects: adding rest days and shortening the waiting time between battles on the island. , limited-time activities increase the number of darts and free orders, increase daily class point rewards for limited-time activities, reduce gang maintenance funds, etc... Refuse to stack up formulaic gameplay and use "subtraction" to reduce the burden on players.
"Making MMOs simpler" does not mean simply making the gameplay simpler, but making subtractions where necessary, and adding "additions" where necessary to support the player's gameplay experience to ensure that the game is in-game. Players' experience in the diversity of gameplay, such as continuing to be the "king of scrolls" on an already exquisite enough picture quality, such as the expansion of large-scale new maps and new gameplay in various industries, such as adding new force skills, expanding the types of hero skills, and other examples Add various PVP and PVE maps and BOSS...
#To sum up, in the core gameplay, the content module of MMORPG that emphasizes development, experience and socialization is retained, and in A certain amount of lightweight design has been carried out on daily activities and non-essential system rules. Between one plus and one minus, this is the MMO dialectic of "Ni Shui Han 2.0" and its unique advantage.
In addition, thanks to the underlying mechanism of the "season system", many old AFK players will not have the threshold to return - don't worry about not keeping up with the progress of the server, because in the season system settlement Under the influence, no matter which server they go to, players will return to the same starting point. This also gives many old MMO players an excellent environment to return to.
Coinciding with the Spring Festival, the 43-day free point card event for all servers not only ensures the return of old players, but also provides new players who want to try PC games If you find a way to play for free, maybe you will never leave this place again after playing it? "So, "Ni Shuihan 2.0", which has revolutionized its own "life", is probably going to change the PC MMO market again.
The above is the detailed content of Are the MMO bricklayers tempted by the ecstasy of the new economic system in 'Ni Shui Han 2.0'?. For more information, please follow other related articles on the PHP Chinese website!

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