


Players promise not to worry or spend money, but after two weeks of beta testing, they become addicted and unable to extricate themselves? NetEase's 'The Condor' project team responded to the public reply
NetEase’s big-world martial arts adventure RPG “The Condor” has been in beta testing for two weeks now. Since the qualifications for this test are relatively easy to obtain, players can “fission” their qualifications to others after playing for a period of time, so many players must be interested. Or experience or watch the actual situation of this game. The game is still in the testing stage, so the problems at this stage are still very obvious.
The official has launched a special program called "Wuchan Courtyard Diary" to answer the focus questions that players have recently been concerned about.
Let’s find out together.
I am Lao Hu, Hu Yidao's Hu, and I am also the person in charge of the distribution of "The Condor".
It has been nearly half a month since the test started. During this period, we are very happy to see many young heroes experiencing their favorite content in "The Condor Shooting". It is the original intention of every project team member to allow every young hero to play freely and happily in this arena! Of course, we have also collected many issues that are closely related to everyone’s gaming and need to be optimized urgently.
In this issue of Wuchanyuan Diary, the project team will answer questions one by one from various aspects such as UI, combat, dungeon experience, and industrial systems. These are actually the future plans of the project team. Will focus on optimized content.
Q: Is the current UI interface the final version? Do you feel that entering many menu interfaces and UI-based target tracking are not very smooth?
A: We have noticed the problems related to the current interface operation. In the subsequent development, we will optimize the task target tracking, large and small map icons, bounties, sword flying and other related interface operations to solve the problems in the current version. The problem is that everyone is not operating smoothly.
Q: The 5-player version is fine, but once I get to the Purgatory version and the World BOSS, it becomes stuck. How will we adjust the public beta in the future?
A: Based on everyone’s previous feedback, we have identified the problem. , and will improve the production method to solve the problems of lagging in Purgatory Dungeons and Wild Lords, so that everyone can have a smooth Jianghu experience.
Q: Let’s take a look at the Purgatory copy? As the current final challenge of PVE, there are many problems!
A: The young heroes who are currently able to challenge the Hundred Purgatory can be said to be the most active and experienced group of young heroes since this test. I would like to apologize to you for the bad experience I have caused to you. Sorry. We have noticed the problems in Purgatory’s lack of teaching, inconvenient team formation, unreasonable starting prices for auction items, and the subsequent auction dividend mechanism, and will optimize and solve them in the future. Thank you again for your recognition and feedback on the product.
Q: Every time I buy something, I have to go to a trading house. It’s already 2024. Can it be more convenient?
A: Our original intention is to add a sense of ritual through the act of fixing the trading house, and also allow everyone to have some gathering behaviors based on the trading house function, and enhance the excitement of everyone's first entry into the world. But it does bring a lot of inconvenience to everyone’s experience. We will adjust it to allow portable transactions in the future.
Q: Will combat operations continue to be optimized?
A: Yes. At present, we have initially summarized several problems, such as remote and treatment-related operations are not smooth, camera switching problems during battle, smart combos are not smart enough, and the mobile version keeps dodging due to the high frequency of lord moves. As a result, problems such as unsmooth experience will be uniformly optimized and adjusted after this test.
Q: Didn’t you say you’re not liver-friendly? Why do I feel like I’m getting cirrhosis from the time I started playing the server to now?
A: Our own definition of liver failure is that we hope that everyone doesn’t need to be forced to go online every day and spend a long time completing daily tasks. Only then can your own values and development progress keep up with the large army. In the current version, we have combined with previous tests to adjust the difficulty and process of various challenges so that everyone can improve more easily. And if you want to experience it casually, since the rewards for these challenges are one-time, there is no chance that you will be left behind and you will be unable to keep up after a few days.
In addition, since it is currently a deletion test, many heroes hope to experience as much of the later content as possible within a limited time, so they will appear to be more aggressive. We have also invested a lot of research and development energy in content. Our ideal goal is: you don’t have to go to work like you are forced to go to work, but if you want to play new content, we also hope that there will be enough content for you. Explore consumption.
We will further adjust the pace of the subsequent open beta based on everyone’s feedback and data from this test, and we must provide everyone with a fun and not tiring experience.
Q: Do you have a clue about the big industrial world? I have a personal estate when I play other games, but I play your game and draw numbers with others? ? ? The house has to be crowded...
A: Industry is not completely equivalent to home. Our original intention of creating industry functions is to allow Shaoxia to use the industry system as an entry point to join the resource cycle in the game, and in subsequent iterations, establish A city with various services is built and run entirely by young heroes. The current version of the industry in the big world is to allow Shaoxia to be seen by more people after opening a store.
We are well aware that there are indeed many points in the current version that make everyone’s experience poor. We will gradually improve the industry functions based on your feedback, and will open more UGC capabilities to everyone in the future to make the industry more Fun.
Q: The construction and optimization of the industrial system is extremely uncomfortable. For example, the selection of new materials appears in a fixed corner. Many bugs such as this make the entire process very painful
A: We have received your feedback and the optimization work on industrial construction has entered the process. At the same time, we plan to open the blueprint function of co-living tomorrow and release the new blueprint at the same time. In the future, existing functions will be opened to be loaded, making the blueprint function smoother to use. First of all, I would like to remind everyone of the blueprint-based construction experience, which will continue to be optimized and improved in the future.
Q: The mobile phone is too hot and lagging. Can't it be optimized?
A: The problem is known. Compared with the PC version, the development time of the mobile version is shorter and more models need to be adapted. The current version does have many optimization and adaptation problems. We will work with Various mobile phone brands have launched more in-depth cooperation and carried out targeted optimization and joint debugging to ensure everyone’s mobile gaming experience during the subsequent public beta.
The above is the detailed content of Players promise not to worry or spend money, but after two weeks of beta testing, they become addicted and unable to extricate themselves? NetEase's 'The Condor' project team responded to the public reply. For more information, please follow other related articles on the PHP Chinese website!

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