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An in-depth reveal of 'The Wilderness' reveals human nature in the context of apocalypse, and public beta pre-orders have begun

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Release: 2024-01-30 13:42:27
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I wonder if you have any impressions, which game has the "darkest" plot among the games you have played?

As we all know, almost all "apocalyptic" themed works in literature, film and television, and games will most likely be the same. It has a "dark and deep" appearance: the villains in it are not only numerous in number and divided into many factions, but there is basically no limit to what they can do.

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

What’s interesting is that although they are both villains, their status and acting styles are completely different - today, the author will use a recent popular doomsday-themed mobile phone Take the game "The Wilderness" as an example. Let's briefly summarize the characteristics of several villains (not biased towards neutral forces) to see if they are in line with everyone's imagination of the embodiment of human nature "after the collapse of order".

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

In the world setting of "The Wilderness", the "nucleus" is the culprit causing the apocalypse - it seeps out pollutants in underground fissures and swallows up the pollutants. Creatures form sub-bodies called "wanderers", which are somewhat similar to zombies.

These rogue armies are spread all over the wilderness and are endlessly exterminated. They are one of the main enemies of mankind in the end of the world. If mankind can work together, the end of the world may not come. Unfortunately, although wanderers will attack people according to their nature, the real danger still comes from humans themselves.

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

If the conflict between "nuclear" and humans is unavoidable, then the following types of human villains are very annoying.

The first is the "robber" gang: after the town was attacked by wanderers, a group of gangsters emerged and took advantage of the chaos to rob and collect protection fees from ordinary people. As for the future? How could they think so much.

It can be said that robbers are the most useful villains after the apocalypse. Not only are they short-sighted, they also do not have a clear plan for subsequent development, and they are often the first to go offline.

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

Those who are slightly more advanced than bandits are those speculators who take the opportunity to dominate the territory and enslave the weak. In "The Wilderness", the prisoner leader "Dice" "Mond" is a typical example of this kind of person: after the outbreak of the wanderer crisis, he helped the prison guards resist the attack, thus discovering his appeal and fighting ability.

But unfortunately, he did not use these powers in the right direction. Instead, he planned to kill the prison guards with the prisoners, occupy the entire prison, and then kidnapped civilians from nearby settlements as slaves, and he became The leader who dominates a party.

Compared to ordinary people, Desmond can undoubtedly be called a tough guy. Although they are more courageous than bandits and know how to use some resources better, they are still just for their own selfish desires, so they will be destroyed by their own atrocities sooner or later.

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

Finally, there is the "Natural Judgment" organization. They are an extreme environmental terrorist organization born in the end of the world - you should know that there is no good thing in being "extreme" , such as the "Adventists" in the science fiction book "The Three-Body Problem" written by Liu Cixin, and "Natural Judgment" does indeed fit this stereotype.

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

The members of this organization are mostly science geeks and environmental fanatics. They regard "nuclear" as a treasure and believe that it will carry out the will of the earth. In order to make humans pay more attention to environmental issues, they even intentionally introduced pollutants into the Hope Town area, exacerbating the outbreak of the loitering crisis.

Unlike other villains who all stand for themselves, "Natural Judgment" claims to stand from the perspective of the earth. In their past life experiences, they have been disappointed with human society, so they stand on the side of mankind. The opposite is really sad.

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

It can be said that as a mobile game, the plot of "The Lost City" depicts the villain quite well, and at the same time, it also fully reflects the humanity in the apocalypse.

Of course, for players, when evaluating a game, they will naturally not only look at the plot and character design: as for the gameplay, this game very cleverly combines the doomsday theme with the SLG gameplay, making it the first " "Crab-eating" games - The author considers himself to be relatively familiar with various types of games. SLG used to be basically historical war games. In the past two years, there have also been new sci-fi games online, but this is indeed the first time I have seen one with a doomsday theme.

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

Not only that, "The Lost City" also follows the most classic COK-like design. Compared with other SLG games, this game will pay more attention to "continuously growing construction gameplay" and "PVP gameplay between players."

Because of the strong social interaction, it is a top priority for players to give priority to ensuring resources - we must ensure that a circular chain is formed, and resource acquisition and consumption are balanced, which will determine whether Continue to survive in the main battlefield "Hope Town".

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

In addition, this game also adopts a novel vertical screen design, which is perfectly suitable for mobile gaming. Coupled with the real-life art style, "The Lost City" is undoubtedly very close to players in many aspects such as creating a sense of immersion in the apocalypse and showing realistic details. In addition to these, the various decisions made by players in the plot of this game are also crucial: For example, whether to look for other investigators, whether to establish diplomatic relations with NPC forces, etc., these choices often affect our game experience.

It is not difficult to see that compared to the audiobook-style "watching the plot" of conventional games, the "playing the plot" of "The Lost City" is more attractive.

An in-depth reveal of The Wilderness reveals human nature in the context of apocalypse, and public beta pre-orders have begun

Finally, the public beta of "The Lost City" will be officially launched on February 8, and the pre-order activity for the server is currently in full swing. If you are also interested in games with this type of theme, then hurry up and make a reservation to win generous rewards after the launch~

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source:3dmgame.com
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