According to news from this website on January 29, according to Bloomberg, with the layoffs of Riot Games, a game developer owned by Tencent, it has been preparing its own e-sports live broadcast platform for many years Riot Esports Network (referred to as REN) Also stop development.
According to this site’s report on January 23, Riot Games announced plans to lay off 530 people, accounting for about 11% of its total employees.
In 2021, there is news that Riot plans to upgrade the existing official website event live broadcast channel and launch an independent REN live broadcast platform. The platform aims to enrich the viewing experience of event spectators by displaying more comprehensive and three-dimensional data. This will bring more innovation and interaction to the live broadcast of e-sports events, allowing viewers to better understand the game situation and player performance. This move will further promote the development of the e-sports industry and increase audience participation in events.
Riot Esports President John Needham said in a recent An emailed statement said: "We had been testing the idea of a viewing platform before, but decided last week to cancel the REN platform project."
In 2023, Needham announced on the Riot official website Published a blog stating that Riot has not generated enough revenue in recent years from selling live event licenses to platforms such as Twitch. However, event rights are supposed to be the main financial source for Riot's esports department, which is used to share revenue with partner clubs.
In the aforementioned blog, Needham stated that digital content in the esports space is one of Riot Games’ best-selling products. According to him, there are three skins in the top six sales in "League of Legends", and these skins are all related to the S game champion. In order to further support e-sports businesses and clubs, Riot Games planned to launch its own live broadcast platform last year to compete with Twitch and others. In addition, they also provide virtual items such as event passes and team support packages to gain financial support directly from the esports fan base.
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