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Detailed explanation of millet specialization materials in 'Arknights'

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Release: 2024-02-03 13:35:07
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php editor Yuzai brings you a detailed explanation of millet specialization materials in "Arknights"! As a popular global strategy mobile game, Specialization is an important way for players to improve the strength of their operators in the game. This article will give you an in-depth analysis of how to obtain millet specialization materials, their attribute improvement effects, and usage techniques, etc., to help you better understand and utilize these materials, improve your operator strength, and gain greater advantages in battle!

Detailed explanation of millet specialization materials in Arknights

Detailed explanation of millet specialization materials:

1. [Transform into vegetation]

Initially 0, consumption 5: The next attack will be A nearby friendly unit with less than half its health recovers health equal to 150% of its attack power. Can be recharged 2 times.

Specialization 1: Summary of Skills·Volume 3*8, Five-Hydro Grinding Stone*4, Compound Cutting Fluid*5

Initial 0, consumption 4: The next attack will cause insufficient blood in the surrounding area Half of a friendly unit recovers health equal to 160% of its attack power. Can be recharged 2 times.

Specialization 2: Summary of Skills·Volume 3*12, Cutting Liquid*4, Transformed Salt Agglomerate*8

Initial 0, consumption 4: The next attack will cause the surrounding blood to be insufficient Half of a friendly unit recovers health equal to 170% of its attack power. Can be recharged 2 times.

Specialization 3: Summary of Skills·Volume 3*15, D32 Steel*6, Cutting Fluid*6

Initial 0, consumption 4: The next attack will be for the surrounding one with less than half the health A friendly unit recovers health equal to 180% of its attack power. Can be recharged 2 times.

Detailed explanation of millet specialization materials in Arknights

2.【Jiahe Yingcang】

Initially 20, consumption 30, lasting 25: Stop attacking and focus on healing up to two friendly units within the range, attack power 90%, block number 1, first talent effect increased to 1.4 times. Treatments have special intervals.

Specialization 1: Summary of Skills·Volume 3*8, Cutting Liquid*4, Twisting Alcohol*8

Initial 20, consumption 30, duration 25: Stop attacking and focus on treating up to two me within the range Square unit, attack power 100%, block count 1, first talent effect increased to 1.4 times. Treatments have special intervals.

Specialization 2: Summary of Skills·Volume 3*12, White Horse Alcohol*4, Different Iron Block*7

Initial 20, consumption 30, duration 25: Stop attacking and focus on treating up to two people within the range Our unit has attack power of 110%, block number 1, and the first talent effect is increased to 1.4 times. Treatments have special intervals.

Specialization Three: Summary of Skills·Volume Three*15, Crystal Electronic Unit*6, Different Iron Block*3

Initial 20, consumption 30, duration 25: Stop attacking and focus on healing up to two people within the range One of our units has attack power of 120%, block count 1, and the effect of the first talent is increased to 1.5 times. Treatments have special intervals.

Detailed explanation of millet specialization materials in Arknights

3. [Li Li Ku Rong]

Initial 30, consumption 50, continuous 30: The treatment range is expanded, and the attack can also heal our operators. The attack power 34%. When there is a ground enemy in the sowing plot, the attack power of our units within the skill range is 20% and the attack speed is 20. When the enemy passes the sowing plot, the following effects are obtained: When it is more than 3 blocks away from the plot, it will be teleported back to it. Lot

Specialization 1: Summary of Skills·Volume 3*8, Purified Source Rock*4, Blazing Alloy*9

Initial 30, consumption 47, lasting 30: The treatment range is expanded, and attacks can be performed at the same time Heals our operators with an attack power of 38%. When there is a ground enemy in the sowing plot, the attack power of our units within the skill range is 20% and the attack speed is 20. When the enemy passes the sowing plot, the following effects are obtained: When moving away from the plot When it exceeds 3 squares, it will be teleported back to the plot

Specialization 2: Skill Summary·Volume 3*12, Incandescent Alloy Block*4, Purified Source Rock*10

Initial 30, consumption 47, continuous 30: The treatment range is expanded. The attack can also heal our operators. The attack power is 44%. When there are ground enemies in the sowing plot, the attack power of our units within the skill range is 25% and the attack speed is 25. When the enemy passes the sowing plot, the attack power is 25%. Obtain the following effects: When you are more than 3 blocks away from the land, you will be teleported back to the land

Specialization 3: Skill Summary·Volume 3*15, Sintered Nucleus Condensation Crystal*6, Pentahydrate Grinding Stone*4

Initially 30, consumption 45, lasting 30: The treatment range is expanded, and the attack can also heal our operators. The attack power is 50%. When there are ground enemies in the seeding plot, the attack power of our units is 25%. , attack speed 25, the enemy will get the following effect when passing the sowing plot: when it is more than 2 blocks away from the plot, it will be teleported back to the plot

Detailed explanation of millet specialization materials in Arknights

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