


'Honkai: Star Rail' Intellectual Destiny Puzzle 12 Clearance Guide
php editor Banana brings you a guide to clear the 12th level of Intellectual Destiny Puzzle 12 in "Honkai: Star Rail". This game is famous for its unique plot and challenging puzzles, allowing players to improve their intelligence and thinking skills in the process of solving puzzles. In this puzzle, players will face a series of complex puzzles that need to be solved using their wits and observation skills. By reading this guide, you will learn how to deal with these problems and successfully clear Intellectual Destiny Problem 12 in "Honkai Impact: Star Rail".
"Honkai: Star Rail" Intellectual Destiny Puzzle 12 Clearance Strategy
1. Dice Side Selection
Select the Intelligent Puzzle For the gameplay of knowing your destiny and passing the level, you need to use the passive effect of the dice surface to quickly superimpose high-value finishing moves to increase the damage. The more recommended ones here are the custom dice of the "Beacon" or "Area" series, "Knowledge" and "Exotic" The custom dice of the "Quality" series are rather special and difficult to play, so they will not be considered here.
Dice matching:
The gameplay of different dice sides is also very different. You can choose which dice side to pass the level according to your own needs. The six dice combinations on each side are for reference only and are not the only combinations.
Personally, it is recommended to choose the "Full Deduction" dice side. Its advantages are that it is very stable, has high passive bonuses, and has many rare objects and space fragments; its disadvantages are that it requires constant fighting and the overall clearance time is longer.
①Pocket Deduction
Only go to the battle/elite area with the [Pocket] beacon, and avoid other areas or not. If necessary, use gold The dice "Beacon·Prey" moves across the grid to reduce unnecessary countdown consumption.
②Walker Symbiosis
Only go to areas with [Knowledge] effects, and use dice as much as possible to add [Knowledge] to all areas.
③Over-the-distance beacon
Only move in the area with the [Beacon] effect, because the die side is passive for each type of [Beacon] 】You can get a blessing. It is best to walk more than 4 different [Beacons] in each plane, so as to obtain more blessings. (Beacons include: Double, Multiple Choice, Blessings/Rare Items, Strengthening, Alienation)
④Event Deduction
Only events & rewards Area, use the duplication of dice to cover the map with event/reward type areas as much as possible.
⑤Battle deduction
Only go to the combat & elite area, use the copy of the dice to cover the map with combat/elite type areas as much as possible, Especially the elite area, because you can get an extra rare item.
⑥Hunting
Only go to non-adjacent areas. This dice is difficult to play and will limit the map distribution, so it is not very It is recommended that everyone choose.
2. Team Matching
The intellectual flow gameplay is mainly based on the damage of finishing moves. With the echo of intellectual destiny, you can achieve high performance when facing groups of monsters. The amount of explosion damage is high, so the main C character gives priority to Silver Branch, followed by Mirror Flow, Yin Yue, etc.
The first choice for the auxiliary role is Ruan Mei, followed by Tingyun/Bronya. And because the survival pressure in Problem 12 is very high, it is recommended to bring two shield characters to ensure the survival of the whole team, among which Huo Huo, Jeppard, Fu Xuan, and Rakshasa are the best.
Team Reference:
① Silver Branch Team: Silver Branch, Ruan Mei, Huo Huo, Fu Xuan/Jeppad;
② Five Star Team: Jingliu /Yinyue/Jingyuan, Ruan Mei, any two shield-milk characters;
③ Four-star team: Qingque/Xiluwa, Tingyun, any two shield-milk characters.
Echo Interleave: It is not necessary to interleave two echoes. If you have to choose, it is recommended to choose the interleave with Void Fate [Data Reinforcement], which can prevent us from being too weak when facing elite monsters that cannot summon mobs in the early stage.
Another intersection with joy, if the team does not add the main C, you don’t need to consider it.
Key Blessings:
① Three-Star Intellectual Blessing: Give priority to those related to [Brain in a Jar].
② Two-star hunting kill recovery energy: [Scenery Star Assists Hunting Moon] A god among gods, a blessing that is incomparably suitable for the intellectual school. If you get it, you must strengthen it.
③ Damage reinforcement: 3-star joyful finishing move is regarded as an additional attack, and combined with other joyful damage blessings, it can greatly improve our finishing move Skill damage.
④ Patrol pull bar: The 3-star patrol’s kill pull bar and weak click break pull bar ensure that our main C character can act as many times as possible. Complete the damage, or insert a big move midway to draw a first aid.
⑤ Blessing of Survival: Destruction [ Fighting Spirit] type blessing, team-wide damage sharing (strengthened); (if the team has Fu Xuan , it is strongly recommended to get the team-wide damage sharing)
Preserve defense & shield blessing, abundant blood regeneration and defense blessing, and resurrection armor of destruction/intellect, etc.
4. Gameplay ideas
1. Recommended paths for banning: memory and breeding. There is no fixed standard for banning fate paths. Depending on the team you play in, the banned fate paths are also very different.
2. If the intellectual school wants to do high damage, it relies heavily on the destiny echo of intelligence to buff the monsters, so it is necessary to get as many as 7 intellectual blessings in the early stage. Let’s unlock the echo construction [memetic reverse push] to speed up the charging of the echo of fate, so that our damage can be guaranteed.
3. The wisdom flow gameplay requires three-star blessings. At least 7 three-star blessings are needed (3 wisdom, 2 patrol, 2 destruction), so it is recommended to go more in the early and mid-term. In the [Reward]/[Event] area, the probability of getting a 3-star blessing is relatively high.
4. When the damage is sufficient in the later stage, it is time to consider survival blessings. At the very least, it must be able to withstand the third stage BOSS's big move and the main C will not die.
5. Plane BOSS
The first plane boss is relatively simple. I won’t go into details here. It is recommended to choose an elite monster (such as ice) that can summon mobs. Fatty, Iron Fatty, Wind Man, Medicine King, etc.), it is easier to fight this way.
Plane 2: Kafka is not recommended for BOSS selection, because she is the only one who cannot summon mobs, and the damage may not be enough during a fight. The remaining bosses can be selected based on their [enhancement effects].
Plane 3: There are only three choices for bosses in Plane 3: Silver Branch, Insect King and Robot Brothers. It is recommended to choose based on the main C attribute of your team, such as Silver Branch vs. Silver Branch, Drinking Moon vs. Insect King, Jingliu/Jingyuan vs. Robot Brothers, etc.
The above is the detailed content of 'Honkai: Star Rail' Intellectual Destiny Puzzle 12 Clearance Guide. For more information, please follow other related articles on the PHP Chinese website!

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