I'm trying to understand how TCP works and all I know so far is that if a "random" disconnect occurs, one side There's no way of knowing if the other side still exists. This is why some PING/PONG algorithms or TCP keep-alive are used. I created a simple client-server application where the client connects to the server and sends a simple message after 10 seconds. What confuses me is how the server knows the client no longer exists in the following two cases:
Error Reading: read tcp 127.0.0.1:8080->127.0. 0.1:60845: wsarecv: The existing connection was forcibly closed by the remote host.
(Again, I don't understand how it knows the client no longer exists)I'm assuming that the operating system (or golang net
library) is involved, and that it handles this situation by sending an additional message or similar before the TCP connection is actually closed.
Any help welcome. Below is the full code I used so you can run it locally or in the online Go Playground.
client.go
package main import ( "fmt" "net" "time" ) func main() { // Connect to the server conn, err := net.Dial("tcp", "localhost:8080") if err != nil { fmt.Println("Error connecting:", err) return } defer conn.Close() // Send a message to the server message := "Hello from client!" time.Sleep(10000 * time.Millisecond) conn.Write([]byte(message)) // Read the response from the server buffer := make([]byte, 1024) n, err := conn.Read(buffer) if err != nil { fmt.Println("Error reading:", err) return } // Print the server's response fmt.Printf("Received response from server: %s\n", buffer[:n]) }
server.go
package main import ( "fmt" "net" ) func handleConnection(conn net.Conn) { defer conn.Close() // Obtain and print the client's IP address when the connection is established clientAddr := conn.RemoteAddr() fmt.Printf("Client connected from IP address: %s\n", clientAddr) for { // Read data from the client buffer := make([]byte, 1024) n, err := conn.Read(buffer) if err != nil { fmt.Println("Error reading:", err) return } // Print received message fmt.Printf("Received message from client (%s): %s\n", clientAddr, buffer[:n]) // Send a response back to the client response := "Hello from server!" conn.Write([]byte(response)) } } func main() { // Start listening on a port listener, err := net.Listen("tcp", "127.0.0.1:8080") if err != nil { fmt.Println("Error listening:", err) return } defer listener.Close() fmt.Println("Server listening on port 8080") for { // Wait for a connection conn, err := listener.Accept() if err != nil { fmt.Println("Error accepting connection:", err) continue } // Handle the connection in a goroutine go handleConnection(conn) } }
I realized I was talking about something I'm not very familiar with, so I tested it myself. Toy example, in three separate terminals on the same machine:
Supervision: sudo tcpdump -tttt -i lo port 8887
(You may need to find out what your localhost device is, maybe lo0
, use sudo tcpdump -D
. Observe the Flags field: .
is ACK, the others should be self-explanatory.)
Server:nc -l 8887
Client:nc localhost 8887
Enter content in the client and press Enter
Enter content in the server and press Enter
a) Stop the client, either via ctrl-c or sigkill:
b) Stop the server:
Then stop the client:
This experiment was completed on WSL/Ubuntu. I haven't compiled your program yet, but you can test your scenario yourself. One thing that surprised me is that even though I sigkilled the client process, the FIN was still sent, suggesting that if the client process terminates with an open port, it is the kernel's responsibility to send the FIN. Additionally, when the server-side process is stopped, the FIN is not sent, causing the client to encounter an RST response.
The kernel implementation of the TCP protocol handles this; apart from what happens in conn.Close()
, this is completely irrelevant to Go.
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