php editor Youzi is here to introduce a method of using reflector pointers to set the values of map1 and map2. Through the reflector pointer, we can easily access and modify the properties and methods of the object to dynamically set the values of map1 and map2. This approach is not only simple and easy to understand, but also provides the flexibility to change the values of map1 and map2 at any time as needed. Let’s take a look at the specific steps below!
Test my sample code: https://go.dev/play/p/g7lxjdnjnan
Final Results:
&{0} &{1}
How do I want the output from the example terminal
&{1} &{1}
My code in the project:
func Set(recv *Value, value Value) { reflect.ValueOf(recv).Elem().Set(reflect.ValueOf(value)) } func (this *SetBlock) On_Exec(locals map[string]Value) { //this.inputs["Recv"].Value is pointing to the same value as global if this.inputs["Recv"].Value != nil { Set(&this.inputs["Recv"].Value, this.inputs["Value"].Value.Copy()) } //this.layer.Game.Globals() is a original fmt.Println(this.layer.Game.Globals()) this.outputs["After"].Value = Create_Bool(true) }
I'm here because I don't even know how to research this.
Change a and b. The person who helped me use the Settings feature sent me a code. Hope you send it too. For some reason it worked, but now it doesn't.
I cannot assign to map, Because the way this function is made I don't even know if the value is coming from an array (if it's a variable or a map label)
The "Settings" function is available for different types https://go.dev/play/p/tggxpxf5kx9
One way I'm sure would work is to create a pointer, not a map pointer, A pointer to 2 mapped values
The "set" function is based on setting a pointer to another pointer. I think the error was that I was pointing to the wrong pointer
I envisioned that when creating the value I created two pointers to the value, i.e. ** And change in this way. Thank you: @JimB
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