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html5 canvas implements arrows that follow the mouse rotation_html5 tutorial skills

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Release: 2016-05-16 15:51:42
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  1. >
  2. <html>
  3. <head>
  4. <meta charset="utf- 8" />
  5. " X-ua-compatible "
  6. Content = " ie = edge " /// > <title>canvas implements arrows that follow the mouse rotation < /
  7. title
  8. >  <style>
  9. *{padding: 0;margin: 0}
  10.  style>
  11.  
  12. head>
  13. <body>
  14. <canvas width=
  15. "500"
  16. height="500" style="border: 1px solid #555; display: block;margin: 0 auto;">canvas >  <script>
  17. var
  18. arrow=function () {
  19.  
  20. this.x=0
  21. this.y=0;
  22.  
  23. this.color="#f90"
  24.  
  25. this.rolation=0
  26. }    
  27.         var canvas=document.querySelector('canvas')   
  28.         var ctx=canvas.getContext('2d');   
  29.         arrow.prototype.draw=function (ctx) {   
  30.             ctx.save();   
  31.             ctx.translate(this.x,this.y);   
  32.             ctx.rotate(this.rolation)   
  33.             ctx.fillStyle=this.color;   
  34.             ctx.beginPath();   
  35.             ctx.moveTo(0, 15);   
  36.             ctx.lineTo(-50, 15);   
  37.             ctx.lineTo(-50, -15);   
  38.             ctx.lineTo(0,-15);   
  39.             ctx.lineTo(0,-35);   
  40.             ctx.lineTo(50,0);   
  41.             ctx.lineTo(0,35);   
  42.             ctx.closePath()   
  43.             ctx.fill();   
  44.             ctx.restore();   
  45.         }   
  46.         var Arrow=new arrow();   
  47.         Arrow.x=canvas.width/2;   
  48.         Arrow.y=canvas.height/2;   
  49.            
  50.         var c_x,c_y; //相对于canvas坐标的位置;   
  51.         var isMouseDown=false;   
  52.         Arrow.draw(ctx)   
  53.         canvas.addEventListener('mousedown',function(e) {   
  54.             isMouseDown=true;   
  55.         },false)   
  56.         canvas.addEventListener('mousemove',function(e) {   
  57.             if(isMouseDown==true){   
  58.                 c_x=getPos(e).x-canvas.offsetLeft;   
  59.                 c_y=getPos(e).y-canvas.offsetTop;   
  60.                 //setInterval(drawFram,1000/60)   
  61.                 requestAnimationFrame(drawFram)   
  62.             }   
  63.         },false)   
  64.         canvas.addEventListener('mouseup',function(e) {   
  65.             isMouseDown=false;   
  66.         },false)   
  67.         function drawFram(){   
  68.             var dx=c_x-Arrow.x;   
  69.             var dy=c_y-Arrow.y;   
  70.             Arrow.rolation=Math.atan2(dy,dx);   
  71.             ctx.clearRect(0,0,canvas.width,canvas.height);   
  72.             Arrow.draw(ctx)   
  73.         }   
  74.         function getPos(e) {   
  75.             var mouse={x:0,y:0}   
  76.             var ee=e||event;   
  77.         
  78.             if(e.pageX||e.pageY){   
  79.                 mouse.x=e.pageX;   
  80.                 mouse.y=e.pageY;   
  81.             }else{
  82. mouse.x=e.pageX document.body.scrollLeft document.document.documentElement.scrollLeft;
  83. mouse.y=e.pageY document.body.scrollTop document.document.documentElement.scrollTop;
  84.                                                            
  85. return mouse;
  86.                                                               
  87.  
  88. script>  body> html> DEMO address:
http://codepen.io/jonechen/pen/eZpgWd

No nonsense, let’s go straight to the DEMO. This effect is not complicated to achieve, but it is as small as a sparrow and has all the internal organs. The main knowledge points involved are: 1. Basic drawing of canvas;

2. Monitoring of various js events;

3. js animation;

4. Basic application of trigonometric functions combined with js in canvas;


The above is the entire content of this article, I hope it will be helpful to everyone’s study.

Original text:

http://www.cnblogs.com/jone-chen/p/5243439.html

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