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<html>
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<head>
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<meta charset="utf- 8" />
" X-ua-compatible "- Content = " ie = edge " /// >
<title>canvas implements arrows that follow the mouse rotation < /
title- >
<style>
*{padding: 0;margin: 0} -
style>
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head>
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<body>
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<canvas width=
"500" - height="500" style="border: 1px solid #555; display: block;margin: 0 auto;">canvas >
<script>
var -
arrow=function () {
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this.x=0;
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this.y=0;
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this.color="#f90"
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this.rolation=0;
}
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var canvas=document.querySelector('canvas')
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var ctx=canvas.getContext('2d');
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arrow.prototype.draw=function (ctx) {
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ctx.save();
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ctx.translate(this.x,this.y);
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ctx.rotate(this.rolation)
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ctx.fillStyle=this.color;
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ctx.beginPath();
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ctx.moveTo(0, 15);
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ctx.lineTo(-50, 15);
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ctx.lineTo(-50, -15);
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ctx.lineTo(0,-15);
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ctx.lineTo(0,-35);
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ctx.lineTo(50,0);
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ctx.lineTo(0,35);
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ctx.closePath()
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ctx.fill();
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ctx.restore();
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}
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var Arrow=new arrow();
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Arrow.x=canvas.width/2;
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Arrow.y=canvas.height/2;
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var c_x,c_y; //相对于canvas坐标的位置;
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var isMouseDown=false;
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Arrow.draw(ctx)
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canvas.addEventListener('mousedown',function(e) {
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isMouseDown=true;
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},false)
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canvas.addEventListener('mousemove',function(e) {
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if(isMouseDown==true){
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c_x=getPos(e).x-canvas.offsetLeft;
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c_y=getPos(e).y-canvas.offsetTop;
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//setInterval(drawFram,1000/60)
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requestAnimationFrame(drawFram)
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}
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},false)
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canvas.addEventListener('mouseup',function(e) {
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isMouseDown=false;
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},false)
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function drawFram(){
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var dx=c_x-Arrow.x;
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var dy=c_y-Arrow.y;
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Arrow.rolation=Math.atan2(dy,dx);
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ctx.clearRect(0,0,canvas.width,canvas.height);
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Arrow.draw(ctx)
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}
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function getPos(e) {
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var mouse={x:0,y:0}
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var ee=e||event;
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if(e.pageX||e.pageY){
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mouse.x=e.pageX;
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mouse.y=e.pageY;
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}else{
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mouse.x=e.pageX document.body.scrollLeft document.document.documentElement.scrollLeft;
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mouse.y=e.pageY document.body.scrollTop document.document.documentElement.scrollTop;
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return mouse; -
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- script>
- body>
- html>
DEMO address:
http://codepen.io/jonechen/pen/eZpgWd
No nonsense, let’s go straight to the DEMO. This effect is not complicated to achieve, but it is as small as a sparrow and has all the internal organs. The main knowledge points involved are:
1. Basic drawing of canvas;
2. Monitoring of various js events;
3. js animation;
4. Basic application of trigonometric functions combined with js in canvas;
The above is the entire content of this article, I hope it will be helpful to everyone’s study.
Original text:
http://www.cnblogs.com/jone-chen/p/5243439.html