According to news on February 13, the evaluation agency DXOMARK today announced the screen scores of Samsung Galaxy S24 / Plus mobile phones, both of which were 154 points, ranking second in the global screen rankings, and in the two sub-scores of readability and touch Both received the highest score.
DXOMARK believes that the screens of both devices have extremely high peak brightness, good readability in sunlight, and accurate color display in most lighting conditions. Effect. The screen touch control is precise and smooth, and the response speed is fast; when watching videos or playing video games, it can handle frame misalignment issues excellently, providing users with a smooth experience. But because the Galaxy S24 Plus has a larger screen and a higher screen-to-body ratio, it manages artifacts a little better than the Galaxy S24.
DXOMARK pointed out that the disadvantage is that when watching videos in a dark environment, an overly bright screen will make people feel uncomfortable; in an indoor environment, the brightness will be too low, affecting the user's viewing experience. Additionally, the screen's management of occasional inadvertent touches could be improved. Noted that DXOMARK also tested the screen of the Galaxy S24 Ultra, with a total test score of 155 points, ranking first in the DXOMARK global screen rankings.
DXOMARK believes that the brightness performance of the Samsung Galaxy S24 Ultra screen is very good, with high peak brightness and excellent readability experience outdoors. At the same time, the use of advanced anti-reflective glass technology effectively improves the reflection problem of the screen, allowing it to display content clearly in most lighting environments. In addition, Galaxy S24 Ultra can handle frame misalignment issues very well when watching various videos or playing video games, ensuring a smooth experience.
However, DXOMARK also pointed out that although the screen performs well outdoors, its brightness will be somewhat inaccurate under other conditions. When viewing the screen at night, the brightness is sometimes too high, resulting in insufficient comfort when watching videos; while in indoor environments, the brightness is too low, affecting the user's viewing experience. Additionally, the screen doesn't manage the occasional involuntary touches well when playing video games.
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