According to news from this site on February 15, a screenshot posted by X/Twitter user "moon" shows that someone has successfully run Unreal Engine 5 through a web browser. The post has been confirmed by people involved in the project, and the screenshots show that Unreal Engine 5 is indeed running via the WebGPU API.
This screenshot is from a tech demo from Wonder Interactive, the company that has been trying to integrate Unreal Engine support into web browsers through WebGL and the WebGPU API .
WebGPU is a modern Web graphics API, the successor to WebGL, designed to bring higher performance and modern feature support to Web applications. Compared to WebGL, WebGPU provides lower-level access to the GPU, allowing developers to better optimize rendering efficiency and gain more useful features. By leveraging WebGPU, developers can better utilize the computing power of the GPU to accelerate graphics rendering and processing tasks, thereby providing a smoother and more realistic user experience.
The project has not yet been announced to the public, but Wonder Interactive CEO Alex St. Louis confirmed that it will incorporate a multi-threaded rendering and asset streaming system, which is expected to speed up the loading of such graphical demos. This feature is especially important for web-oriented applications.
This site’s query found that according to the company’s introduction to Khronos (the organization responsible for WebGPU development), Wonder Interactive’s goal is not only to support Unreal Engine ,will also support Unity, Godot and O3DE on the Web:
In addition, the company has successfully implemented in web browsers Running Unreal Engine 4.27, a demo called Spacelancers was released.
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