Table of Contents
Initialize Pygame
Define the size of the window
Create window
Game main loop
Exit Pygame
Definition window The size of
Define the size and initialization position of the small block
Define the moving speed of small blocks
Home Backend Development Python Tutorial Getting Started with Pygame: Comprehensive Installation and Configuration Tutorial

Getting Started with Pygame: Comprehensive Installation and Configuration Tutorial

Feb 19, 2024 pm 10:10 PM
study pygame Installation configuration

Getting Started with Pygame: Comprehensive Installation and Configuration Tutorial

Learn Pygame from scratch: complete installation and configuration tutorial, specific code examples required

Introduction:
Pygame is an open source developed using the Python programming language Game development library, which provides a wealth of functions and tools so that developers can easily create various types of games. This article will help you learn Pygame from scratch, and provide a complete installation and configuration tutorial, as well as specific code examples to get you started quickly.

Part One: Installing Python and Pygame
First, make sure Python is installed on your computer. You can download and install the latest version of Python from the official website (https://www.python.org). Once the installation is complete, you can verify that Python is installed normally and display the version information of Python by opening a command line window and entering the "python" command.

Next, we need to install Pygame. In the command line window, enter the following command to install Pygame:
pip install pygame

Part 2: Create a Pygame window
In an environment where Pygame has been installed, we can start writing the first A Pygame program. First, create a new Python file and import the Pygame module in the file. We can then use Pygame's functions to create a window. The following is a simple example:

import pygame

Initialize Pygame

pygame.init()

Define the size of the window

width = 800
height = 600

Create window

window = pygame.display.set_mode((width, height))
pygame.display.set_caption("My First Pygame Window")

Game main loop

running = True
while running:
for event in pygame.event.get():

if event.type == pygame.QUIT:
  running = False
Copy after login
Copy after login

# Clear Screen
window.fill((255, 255, 255))

# Update screen display
pygame.display.flip()

Exit Pygame

pygame.quit()

In the above code, we first imported the Pygame module and used pygame.init() to initialize Pygame. Then, we define the dimensions of the window and create a window using pygame.display.set_mode(). Use pygame.display.set_caption() to set the window's title. Next, we use a while loop to listen for an exit event (such as clicking the window's close button) and exit the loop when the exit event occurs. In the loop, we use the window.fill() function to clear the screen and the pygame.display.flip() function to update the screen display. Finally, use pygame.quit() to quit Pygame.

Part 3: Adding Game Elements and Interaction
Pygame provides rich functions to add game elements and handle interactions. The following is a sample code for adding a moving small square using Pygame:

import pygame

Initialize Pygame

pygame.init()

Definition window The size of

width = 800
height = 600

Create window

window = pygame.display.set_mode((width, height))
pygame. display.set_caption("My First Pygame Game")

Define the size and initialization position of the small block

block_size = 50
x = width // 2 - block_size // 2
y = height // 2 - block_size // 2

Define the moving speed of small blocks

speed = 5

Game main loop

running = True
while running:
for event in pygame.event.get():

if event.type == pygame.QUIT:
  running = False
Copy after login
Copy after login

# Get keyboard key status
keys = pygame.key.get_pressed()

# Move the small square according to the keyboard key status
if keys[pygame.K_LEFT]:

x -= speed
Copy after login

if keys[pygame.K_RIGHT]:

x += speed
Copy after login

if keys[pygame.K_UP] :

y -= speed
Copy after login

if keys[pygame.K_DOWN]:

y += speed
Copy after login

# Clear the screen
window.fill((0, 0, 0))

# Draw small Block
pygame.draw.rect(window, (255, 255, 255), (x, y, block_size, block_size))

# Update screen display
pygame.display.flip()

Exit Pygame

pygame.quit()

In the above code, we define the size and initial position of a small square, and use the speed parameter to control the small square moving speed. In the main loop, we use the pygame.key.get_pressed() function to get the status of the keyboard keys. According to different button states, we update the position of the small square. Use the pygame.draw.rect() function to draw the square, passing the square's position and dimensions to the function. Finally, we use pygame.display.flip() to update the screen display.

Conclusion:
Through the study of this article, you have learned how to install and configure Pygame, and learned to use Pygame to create windows, add game elements and handle interactions. Hope this is helpful for you to further learn and develop Pygame games. I wish you create amazing games in the world of Pygame!

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