'Back to the Future: 1999' Isolde's skill effects list

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Release: 2024-02-21 17:22:47
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php editor Xigua brings you an overview of Isolde’s skill effects in “Back to the Future: 1999”. In this strategy role-playing game, Isolde is a powerful mage character with a diverse set of skills, each with unique effects and tactical uses. Through the detailed introduction in this article, players can fully understand Isolde's skill characteristics and provide more choices and ideas for combat strategies.

Back to the Future: 1999 Isoldes skill effects list

"Back to the Future: 1999" Isolde's skill effects list

1. Character positioning

Isolde is An advanced spiritual auxiliary character.

She can cause the enemy to obtain a large amount of [Burning], and advance herself based on the settlement of [Burning]. While continuously strengthening her own party, she can also automatically attack all enemies.

In addition, she can reduce the enemy's real defense and critical strike defense, and the [Excitement] given by her final ritual can further increase the team's output.

Back to the Future: 1999 Isoldes skill effects list

2. Passive skill-Seven Layers

When the battle starts, it enters the [Prelude] state, giving all enemies the [Burning] state, and the enemy carries When the unit with the highest number of [Burning] layers loses the number of burning layers due to settlement, it will gain the same amount of [Heat]. When [Heat] reaches a certain amount, the [Prelude] state changes to the [Interlude] state;

When entering battle, the attack power increases;

When [Heat] reaches a certain amount, the [Interlude] state changes to the [Finale] state.

[Prelude]: When in this state, the [Pre-ignition] state will be given to all allies at the beginning of each round.

[Interlude]: When in this state, all allies will be given the [Pre-Burning] state at the beginning of each round. When the enemy's target with the most [Burning] stacks reaches a certain level, it will attack the enemy. All parties release [Intermezzo] once.

[Finale]: When in this state, all allies will be given the [Pre-Burning] and [Explosive Power] status at the beginning of each round. When the enemy's target with the most [Burning] stacks reaches a certain level , releases [Intermezzo] once to all enemies, and the power of the spell increases when releasing [Intermezzo].

[Intermezzo]: Group attack, causing real damage to all enemies. This damage will be calculated based on the number of [Burning] layers carried by the enemy targets.

Back to the Future: 1999 Isoldes skill effects list

3. Active skills

[Hovering Hum]

Group attack, causing realistic trauma to 2 enemies, granting The target is in the [Burning] state;

When it is in the [Interlude] state, the penetration rate is increased;

When it is in the [Finale] state, the penetration rate is further increased.

[Freedom of Will]

The group is weakened, which reduces the critical hit defense and reality defense of all enemies;

If the target has the [Burning] status, the reality will be increased and reduced defensive effect.

[Wait for the blood to rush to the throat]

The group is weakened, and the main target is given the [Burning] status. At the same time, other enemy targets are given the [Burning] status, and all allies are given the [Excited] status. Additional Use [Intermezzo], and the power of this attack spell will be increased according to the number of [Burning] layers overflowing from the main target.

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source:3dmgame.com
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