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Analysis of the new back accessories to be released in early 2024 for 'Adventure Battle'

Feb 26, 2024 pm 02:10 PM
adventure battle

php Editor Xinyi will take you to deeply explore the new back decoration of "Adventure Battle" launched in early 2024. What new ideas and innovations does this game bring to the back decoration design? Let us reveal the analysis of these surprising back accessories, allowing you to show a more unique style in the game!

Analysis of the new back accessories to be released in early 2024 for Adventure Battle

The New Year’s Day event started at 00:00 on January 1, 2024

[Golden Egg New Year's Eve] Use the Luck Hammer to smash golden eggs and win big prizes; usually you can reach the 50th floor with 2 shots of 648, and unlock the back decoration - the gilded feather (exclusive for white skin)

Possible effect: Ignore dodge 15%

Effect of entering battle with 1 star: After the battle starts, each basic attack increases defense by 0.5%. It can be stacked up to 40 times. When the stack is full, 10% attack will be gained.

Upgrade to 5 stars, each basic attack will increase the defense by 0.5% to 0.75%, and the final attack will be increased by 15%.

After upgrading to 10 stars, each basic attack increases the defense by 0.5% to 1%, and the final attack increases by 20%.

The defense and attack added here are final defense and final defense, both of which use multiplication.

After the stack is full, the final attack ×1.1 and the final defense ×1.2

After the update on January 11th, you can put the three back ornaments into the Gugu machine and choose the second-generation Wuhun. There is also a guarantee of 500 Gugu coins.

Yurong Yueyan (Mage’s second choice)

1-star has effects: global health 10%; five-star global health 18%; 10-star global health 25%

Effect of going into battle: After the battle starts, each active skill released increases the skill damage attribute by 1.5%, and can be stacked up to 10 times.

Upgrade to five stars, each active skill released will increase by 1.5%, and the skill damage attribute will increase to 2.25%.

Upgrade to five stars, each active skill released will increase by 1.5%, and the skill damage attribute will be increased to 3%.

The active skill damage increased here is also multiplied.

After the stack is full, the final skill damage ×1.15

Cyan color (exclusive for shooters)

1-star has effects: global health 10%; five-star global health 18%; 10-star global health 25%

After the battle starts, each combo increases the combo damage by 0.5%, and can be stacked up to 60 times.

Upgrade to 5 stars, each combo increases the combo damage by 0.5% and the combo damage by 0.75%.

After upgrading to 10 stars, each combo increases the combo damage by 0.5% and the combo power by 1%.

After the stack is full, the final combo damage ×1.3

Sword Breaking Lingfeng (exclusive for black-skinned warriors)

1-star has effects: global health 10%; five-star global health 18%; 10-star global health 25%

After the battle starts, each counterattack increases the counterattack damage by 0.5%, and can be stacked up to 60 times. The rising star's counterattack damage is the same as the shooter's back ornament.

After the stack is full, the final counterattack damage ×1.3

Yulongxing (exclusive for mages)

1-star has effects: global health 10%; five-star global health 18%; 10-star global health 25%

1-star Yulongxing: At the beginning and every 11 seconds, it will cause 3000% skill damage and 3% of the maximum health damage to the target, and there is a 60% chance to release the secondary skill again, causing 3000% skill damage and 1% of the maximum health value. value damage (the skill released again still has a chance to be released again, but the chance of each consecutive release is -20% until repeated)

5 stars: The damage to the target is adjusted from 3000% to 4500% with 4.5% of the maximum health damage.

10 stars: The damage to the target is adjusted from 3000% to 6000% with 6% of the maximum health damage.

Damage = Final attack * Skill damage coefficient * 3000% Attached maximum health percentage

The mage is equivalent to having another uncontrollable stable output skill, and it can be triggered continuously! ! !

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