This time, [Official Strategy Group - Station B Pretty Pigeon Pigeon] will bring you the "Nightmare" basic strategy~
"Nightmare" is a pursuit of field-controlling regulators. It should be noted that, The most important thing in "Nightmare" is pursuit. New players should pay more attention to practicing pursuit, and then learn to control the field and defend the chair.
——————Skill Analysis——————
[External Traits-Hunting]
★Note: Hunting can be used for early rush. It is similar to the supervisor talent "Hunting Instinct". When chasing survivors, you can lower your head and card vision to superimpose movement speed bonus. It is guaranteed not to affect Under the premise of pursuit, blocking the vision appropriately can improve the pursuit rhythm in the early stage.
★Practical analysis:
① Lower the field of view and judge the direction based on the survivors' footprints. This technique can be used when the survivors pull points;
② Long press the skill to reverse Hidden vision, this technique also works for hiding red light.
【Entity Ability-Raven】
★Notes:
① The raven can be cast in any direction, but it will stop when it encounters the outermost wall of the map;
② The raven will not circle around the mechanic's puppet;
③ The raven’s hovering time on the cipher machine is 40 seconds.
★Practical analysis: You can cast Raven on the survivors who are deciphering the cipher machine to slow down their deciphering speed. When pursuing, if the terrain blocks the field of vision, you can also cast Raven on the pursuing survivor, which will see through the opponent so that it cannot rewind, and the Raven can reduce its interaction speed. When chasing with the "Ranger" card's vision, no It is easy to lose track of survivors.
[Entity Ability-Spying]
★Notes:
① To enter the flyby state, you need to stare at the survivor for 1.8 seconds. The duration of the flyby state is 45 seconds;
② The flyby state will not end when the survivor is injured, but will automatically stop when the survivor falls to the ground;
③ In the flyby state The attack is locked on the stared survivor by default, so it is uncontrollable. Therefore, when there are survivors fighting in a group to resist damage, it is best to cancel the flying state and use normal attacks to target;
④ In a short The board area will fly along the wall in the tilt direction, and the fly will slide along the wall into the board. However, if you fail in this skill, the risk of being smashed by the board is high, so please use it with caution.
【Entity Ability - Bad Omen】
##★Notes: ① Raven You can also use Bad Omen to teleport during flight. The landing point when flying is the location of the raven when you click to teleport. The raven will disappear after teleportation; ② The cooldown time of Bad Omen is as long as 50 seconds. , be sure to use this type of field control skills with caution, and do not blindly bet on points, otherwise during the skill window period, the survivors may have a chance to make a comeback; ③ When using bad omen to teleport The forward swing can be interrupted by the survivor's control skills, and will enter a cooldown after interruption. ★Practical analysis: ① If the survivor you are chasing is far away, you can throw a raven at the survivor or in the direction of the pull point , and then use Bad Omen to teleport on the way; ② Bad Omen is the field control skill of "Nightmare", which plays a vital role in guarding the cipher machine and opening the door. , novice players can use the custom mode to rely on the size of the raven in each map to judge and become familiar with the approximate landing point, which will better help them use this skill to intercept survivors in actual combat. 【Strength Physical-Hunting】★Note: When hitting an entity that does not require an attack recovery action, it can still fly for the second time, so it is more restrained against Savages and Entomologists. This also applies to the dangerous wall on the Red Church map. Breaking the dangerous wall will not interrupt the second flyby.
——————Talent Recommendation——————
Talent Recommendation 1: [Confined Space] [Retention] [Rage] [Nostalgia] [Desire for Expression] [Block 】
##Talent 1This set of talents mainly strengthens early pursuit and defense. The third level of "fury" can intercept and save people from a distance or play. The situation is reversed, and then the direction of the survivors is confirmed through "nostalgia". "Desire for Expression" is very suitable for the role of "Nightmare". It can shorten the backswing of normal attacks and increase the fault tolerance rate of first-order flyby. Moreover, unlocking the second-level "Expression Desire" can effectively reduce the back sway of the fly. You can even use the second-level fly to rush. This talent is suitable for maps with more board areas. Since the early pursuit of "Nightmare" is weak, Therefore, this talent can effectively improve "Nightmare"'s early pursuit. Talent Recommendation 2: [Confined Space] [Retention] [Rage] [Wanted] [Nostalgia] [Desire for Expression]##Talent 2
This set of talents adds a "Wanted" on the basis of the previous set of talents, which is more suitable for novices. However, it should be noted that since there is only one level of "Frenzy", the benefits of guarding the chair will be reduced. .
Talent recommendation three: [Retention] [True Card] [Destructive Desire] [Panic]
Talent 3
This set of talents is applicable For large maps and maps with fewer windows, because of the "trunk card", a lot of basic talents are missing. Compared with the combination of "Confined Space" and "Flash", the early pursuit ability will be reduced, but the advantage is that it is more flexible. In the later stage, you can use the "trunk card" to switch auxiliary skills according to the needs of the game.
——————How to play and ideas——————
Recommended auxiliary traits: "Flash" and "Teleport", "Flash" can strengthen the early pursuit ability, " "Teleport" focuses more on field control.
• Early pursuit ideas
At the beginning, you can throw a raven at the cipher machine near the survivor's brush point or selected point. If the survivor is close to the cipher machine, the raven will circle around it. , and slow down its decoding speed to see into the role of a survivor. If you happen to be a survivor or a rescuer with many props, you can directly abandon this point. By the way, you can also record the position of the survivor, which is convenient for intercepting the rescuer and controlling the field later. If you happen to be a survivor you want to chase. , you can choose to pursue.
• Ideas for chair guarding
When intercepting the chair guard, you can throw a raven next to the chair, then judge the position of the rescuer based on the shaking of the cipher machine, attack once on the outside, and use the bad omen Teleport back to the chair for a secondary attack. If it is impossible to intercept, remember to try not to save the rescuer without injury. Just attack the rescuer next to the chair and then deal with the rescued survivor. Otherwise, the rescuer can be fully charged for a second rescue, which will greatly affect the rhythm of the game. If your talents have three levels of "Rage" and "Nostalgia", you can choose to knock down the rescuer first and perform a double fall, and then use "Nostalgia" to pursue the rescued survivors. It should be noted that if the rescued survivor is a character with secondary containment ability and the "Flash" is still cooling down at this time, it is not recommended to perform a double knockdown. If the auxiliary trait carries "teleportation", you can place a raven next to the chair, teleport it out to interfere with other survivors who are deciphering the cipher machine, and then use the bad omen to teleport back to the chair to guard the chair.
• Ideas for the door-opening battle
The door-opening battle is centered around goalkeeping. The basic opening time for survivors is 18 seconds. The core skill of goalkeeping is bad omen. When carrying different auxiliary traits, you need to pay attention to the following points:
① Auxiliary trait "Teleport": "Teleport" makes "Nightmare" more mobile. Combined with the bad omen of "Nightmare", it is equivalent to having two teleport skills, so it can be used during the opening battle. Bad omen, quickly knock down a survivor, and then use "Teleport" to guard the door on the other side, which has the highest flexibility.
② Auxiliary trait "Flash": Without the blessing of "Teleport", "Nightmare" only has the teleportation skill Omen. Omen is the only skill for controlling the door, so Do not use Omen lightly. While guarding one of the gates, if you cannot quickly knock down the survivors and there are multiple survivors at the other gate, you should use Bad Omen to guard the other gate according to the situation before the other gate is opened. , during the opening battle, the survivors can be knocked down tactically, because it takes a lot of time to hang up the carnival chair. During this time, the door may be opened, so you need to change the pursuit target or guard the door according to the situation.
------Summarize------
Since "Nightmare" is a single-sword supervisor, and its pursuit skills are locked, it is easy to be interrupted when the opponent is holding the knife. Therefore, if you have a good rhythm and get on the chair when guarding the chair, you can survive. If the attacker has certain secondary containment capabilities, try to target them as much as possible. If the rescuer is a mercenary, striker, or first mate who is a very stable rescuer, it will not be easy to intercept in advance, and it may also cause the "nightmare" to lose the rhythm in the defensive phase, such as rescuing a chair survivor without injury. etc., so targeting is particularly important. If the survivors can be eliminated quickly in the early stages of the game, then relying on their strong field control ability, the winning rate will be greater.
[About Identity V]
"Identity V" is NetEase's first asymmetrical competitive mobile game. The absurd Gothic style, suspenseful and brain-burning plot, and exciting 1V4 confrontational gameplay will bring players a brand new gaming experience. Players will play the role of reporter Alice Dross. After receiving a mysterious invitation letter, the player enters the Oletis Manor to investigate the secrets behind it. During the evidence investigation process, the player as Alice Delos will use deductive methods to review and deduce the truth. When reviewing the case, players can choose to play the role of a regulator or a survivor and start a fierce confrontation. And in the process of investigation, when they get infinitely close to the facts, they discover increasingly incredible truths.
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